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SceneKit SCNMaterial setValue - Pass SCNVector4 as NSValue to shader

It works for my textures but not for SCNVector4 being converted to NSValue? I'm just trying to get vec4 to my surface shader This question suggests it should work https://stackoverflow.com/a/39407262/...
The Way's user avatar
  • 614
0 votes
1 answer
905 views

Why is there no GLES option in GPU Frame Capture in xcode edit scheme

I was trying to capture a gpu frame of an MAC openGL program (https://github.com/JohnTargaryen/LearnOpenGL/blob/master/src/1.getting_started/2.1.hello_triangle/hello_triangle.cpp) using xcode. The ...
Ma John's user avatar
0 votes
1 answer
262 views

How to estimate OpenGL ES shader/Metal performance in GFlops

How to estimate OpenGL ES shader/Metal performance in GFlops? iPhone X GPU is believed to have 350 GFlops in theory. (Ref from http://blog.filippkeks.com/2017/09/21/horrors-of-mobile-graphics.html) ...
sky609's user avatar
  • 109
0 votes
1 answer
600 views

OpenGL in iOS simulator is unusably slow

As per title, simulator is super slow, so my questions is there any way to improve OpenGL performance in iOS simulator?
nrudnyk's user avatar
  • 954
1 vote
1 answer
251 views

OpenGL Mathematics (GLM) conflicts with AVFoundation: Call to 'simd_char' is ambiguous

I am building an iOS game that includes the GLM library for performing some calculations needed in GLSL (notably - a projection matrix). I also use AVFoundation APIs to play videos in some screens of ...
gh123man's user avatar
  • 1,414
1 vote
0 answers
66 views

Is there a way to automate an LLDB command upon file save in Xcode?

I'm developing an OpenGL ES app for iOS. I'd love to skip the whole rebuild cycle when I just edit the fragment shaders. Ideally, I want Xcode to re-upload the shader code to the device and invoke a ...
Zomagk's user avatar
  • 325
1 vote
1 answer
2k views

Metal much slower compared to OpenGL while rendering small textures on a large texture

I am trying to migrate my projects from OpenGL to Metal on iOS. But I seem to have hit a performance wall. The task is simple... I have a large texture (more than 3000x3000 pixels). On which I need ...
Abix's user avatar
  • 260
1 vote
0 answers
57 views

Proper use of glMapBufferRange in swift

How do I properly use the data I get from the pointer returned by glMapBufferRange in swift (by use I mean read, write to index in array)? My current code (relevant parts): initialisation method... {...
BroccoliFinancials's user avatar
1 vote
0 answers
359 views

Why FPS Gauge in Xcode not usable for non-OpenGL ES or non-Metal App

Xcode's FPS Gauge and GPU Report seems only usable for code directly using OpenGL ES and Metal(This pic is captured using non-OpenGL ES or non-Metal demo). In my understanding, Even Core Graphics and ...
keywind's user avatar
  • 1,215
3 votes
0 answers
440 views

GPUImage2: passing gl texture to shader

I'm trying to modify GPUImage2 Crosshair generator to replace default crosshairs with gl texture made of UIImage, my image is 128x128 png file. I'm using GPUImage2 PictureInput for converting UIImage ...
Farid A.'s user avatar
  • 301
1 vote
0 answers
124 views

Why does this SKShader display correctly in Xcode particle editor but not in the app I'm building?

I'm experimenting with using an SKShader attached to an SKEmitterNode. The shader just creates circles. The particle emitter is based on the firefly particle template in Xcode. I left it as is aside ...
Chester Fritz's user avatar
0 votes
1 answer
370 views

Using OpenGL extension in .fsh shader file for SKShader / iOS

In my iOS application I have a shader file TestShader.fsh with GL_EXT_shader_framebuffer_fetch extension: #extension GL_EXT_shader_framebuffer_fetch : require void main() { lowp vec4 destColor = ...
Tien Nguyen's user avatar
25 votes
3 answers
5k views

iOS 11 beta 4 presentRenderbuffer crash

My app crashes on iOS 11 beta 4 (15A5327g) when [EAGLContext presentRenderbuffer:] method is called. It happens only when I debugging in Xcode. When I launch app manually it doesn't crashed. On ...
Evgeny Mikhaylov's user avatar
0 votes
1 answer
567 views

How to create 360 Stereographic fisheye video or little planet video from equi-rectangle projection?

I have streaming images that are equi-rectangular projection. I would like to show it as little planet view. I tried to search for examples of it, but couldn't find any. Does anyone know how to ...
mdang's user avatar
  • 155
1 vote
1 answer
2k views

openGL draw circle triangle and square in different display mode

I am using Xcode to write openGL. What I am doing is to draw a circle, a triangle, and a square. However, I found that my circle only can display on glutInitDisplayMode(GLUT_RGBA | GLUT_SINGLE); ...
Allen Yang's user avatar

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