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Loading a model with GLTFLoader through Web Worker causes mesh deformation on SkinnedMesh

My page is taking a long time to load because of the loading of the models that I do as soon as the page loads During loading in the main thread, page interactions, such as hover effects, etc., stop ...
joveem's user avatar
  • 1
3 votes
1 answer
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How to efficiently convert THREE.Geometry to ArrayBuffer, File or Blob?

I'd like to move a piece of my code in which i build a THREE.Geometry object to a HTML5 Web Worker. Since i don't want to serialize it to a string (for obvious performance purposes), i'd like to ...
Sebastien's user avatar
  • 712