All Questions
5 questions
6
votes
1
answer
3k
views
Using webworker and IndexedDB for loader of Three js
I want to use dracoLoader of threeJS in multi-threads, then I selected Webworker and IndexedDB. I have gotten the correct Geometry in webworker, however, when I pass data to main thread using ...
5
votes
1
answer
3k
views
Loading texture from Web Worker in Three.js
When applying a large texture image to a Mesh for a noticeable period of time Three.js locks-up browser's main thread. Let's consider the following example:
var texLoader = new THREE.TextureLoader();
...
2
votes
1
answer
1k
views
How to handle THREE.Mesh objects in a worker
I created some buildings in three.js. It works so far.
Based on disadvantages because of single-threaded I look for alternatives to handle large amounts of data.
Therefore I created a web-worker to ...
9
votes
4
answers
7k
views
Creating Three.js meshes in a WebWorker
I'm trying to offload as many Threejs computations as possible to a Web Worker. It seems to be relatively doable when just wanting the worker to create geometries. However, I still need to create a ...
0
votes
0
answers
110
views
How to Implement web worker for stemkoski example
Stemkoski made an example which uses a particle system in Particle Engine. I am looking to use the logic for the candle, but will be making multiple candles and the frame rate tends to drop with just ...