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6 votes
1 answer
3k views

Using webworker and IndexedDB for loader of Three js

I want to use dracoLoader of threeJS in multi-threads, then I selected Webworker and IndexedDB. I have gotten the correct Geometry in webworker, however, when I pass data to main thread using ...
ClaireWang's user avatar
5 votes
1 answer
3k views

Loading texture from Web Worker in Three.js

When applying a large texture image to a Mesh for a noticeable period of time Three.js locks-up browser's main thread. Let's consider the following example: var texLoader = new THREE.TextureLoader(); ...
knee-cola's user avatar
  • 818
2 votes
1 answer
1k views

How to handle THREE.Mesh objects in a worker

I created some buildings in three.js. It works so far. Based on disadvantages because of single-threaded I look for alternatives to handle large amounts of data. Therefore I created a web-worker to ...
Moehre's user avatar
  • 151
9 votes
4 answers
7k views

Creating Three.js meshes in a WebWorker

I'm trying to offload as many Threejs computations as possible to a Web Worker. It seems to be relatively doable when just wanting the worker to create geometries. However, I still need to create a ...
rmarques's user avatar
  • 121
0 votes
0 answers
110 views

How to Implement web worker for stemkoski example

Stemkoski made an example which uses a particle system in Particle Engine. I am looking to use the logic for the candle, but will be making multiple candles and the frame rate tends to drop with just ...
Jicaar's user avatar
  • 1,124