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The Werlit Incident

The Werlit Incident is a game set in a dystopian world where miniature black hole-like creatures consume all light, and humanity’s last hope lies in an artificial sun powered by bioluminescent beings.

PulsØ-Ø

PulsØ-Ø is a large-scale light installation by Rotor Studio designed to operate as an ultra-low-resolution screen (25×3 pixels). This resolution is adequate for enhancing artificial vision processes that would otherwise be challenging to discern o...

Marsokhod-0 (Марсоход-0) – Horrors of the unknown

Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background an...

Archives of Memory – Shadow bodies in the digital age

Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute ...

Network Maintenance – A node in the living system

Network Maintenance is a series of networked wall-mounted devices that explore the relationship between ownership, care, and collective responsibility. Each device consists of a custom construction housing, a display, and number of analog controls...

Hydra Tutorial Series for Everyone

This series isn’t a conventional step-by-step coding tutorial. It’s more about Naoto showing how he explores ideas, tries things and learns through doing. He makes mistakes, remixes things, and follows unexpected paths.
  • D09/04/2025
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  • Otto – Robotic choreographies

    Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team built to allow them to explore surface tensions of ...

    Picky – A judgemental trashcan robot

    Created during a month-long robotics module, Picky is a judgemental trashcan robot designed by Juwon Jung, Nefeli Vitoraki, and Xiangnan Wu. With a side-eye for recycling mistakes and raised eyebrows for correct actions, Picky provides a novel for...

    Tech Mining – E-Waste Workshop at HEAD

    Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.

    The Werlit Incident

    The Werlit Incident is a game set in a dystopian world where miniature black hole-like creatures consume all light, and humanity’s last hope lies in an artificial sun powered by bioluminescent beings.

    PulsØ-Ø

    PulsØ-Ø is a large-scale light installation by Rotor Studio designed to operate as an ultra-low-resolution screen (25×3 pixels). This resolution is adequate for enhancing artificial vision processes that would otherwise be challenging to discern on a human scale.

    Marsokhod-0 (Марсоход-0) – Horrors of the unknown

    Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background and challenges of Mars exploration.

    Archives of Memory – Shadow bodies in the digital age

    Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute in Chicago, curated by New York-based artist and curator Shelly Bahl, alongside archivist Anita Shar...

    Network Maintenance – A node in the living system

    Network Maintenance is a series of networked wall-mounted devices that explore the relationship between ownership, care, and collective responsibility. Each device consists of a custom construction housing, a display, and number of analog controls. The device function as a node in an interconnected system where each owner’s engagement directly i...

    Hydra Tutorial Series for Everyone

    This series isn’t a conventional step-by-step coding tutorial. It’s more about Naoto showing how he explores ideas, tries things and learns through doing. He makes mistakes, remixes things, and follows unexpected paths.
  • D09/04/2025
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  • Otto – Robotic choreographies

    Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team built to allow them to explore surface tensions of soap bubbles.

    Picky – A judgemental trashcan robot

    Created during a month-long robotics module, Picky is a judgemental trashcan robot designed by Juwon Jung, Nefeli Vitoraki, and Xiangnan Wu. With a side-eye for recycling mistakes and raised eyebrows for correct actions, Picky provides a novel form of interaction that combines humor with education. By turning recycling into an engaging experienc...

    Tech Mining – E-Waste Workshop at HEAD

    Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.

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    Satin – A 3D Graphics Framework built on Apple’s Metal

    Satin is a 3D graphics framework (inspired by Three.js) that helps designers and developers work with Apple’s Metal API more easily and effectively. It provides a set of helpful abstractions and classes for creating meshes, materials..
  • D24/04/2025
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  • Infinite Garden, 2025 Leander Herzog

    Digital materiality through an ever-shifting botanical ecosystem on blockchain where no single moment repeats itself. Herzog’s new work uses blockchain as a space where collectors are participants in the cultivation of living digital flora.
  • D24/04/2025
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  • How a Biofilm’s Strange Shape Emerges From Cellular Geometry

    Carrie Arnold writes about the work of Peter Yunker, a biophysical developmental biologist who reveals how interactions within simple cellular collectives can lead to emergent physical traits.
  • D24/04/2025
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  • Fleuron – Festival for all things at the overlap of botany and technology

    A three-day online festival (April 23–25) for all things to do with botany, design, illustration, and tech. Ticket registration is already open –– $33 for three days of talks, and six months of access.
  • D24/04/2025
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  • Hello V6 – F(ea/u)tures

    It’s been just over a month since the quiet rollout of V6, and after weeks of fixes, additions, and polish, we’re ready to say it: V6 is here!
  • D22/04/2025
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  • Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    63
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    108
    automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
    106
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    82
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    228
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    74
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    337
    interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
    114
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    218
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
    57
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    63
    nft
    256
    objectAn object is a thing that has physical existence but is not alive.
    400
    opencvOpenCV is a library of programming functions for real-time computer vision.
    61
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    100
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    49
    processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
    193
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    178
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    106
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    58
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    79
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    89
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    52
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    73

    Faculty positions of Computational Media and Arts at The Hong Kong University of Science and Technology (Guangzhou)

    The Hong Kong University of Science and Technology (Guangzhou), (HKUST-GZ), invites applications for multiple faculty positions at all ranks (Professor, Associate Professor, Assistant Professor) in...
  • D24/03/2025
  • CJob
  • SActive
  • Tchina, guangzhou, teaching,
  • Personal Assistant to Rafael Lozano-Hemmer at Atelier Lozano-Hemmer

    Atelier Lozano-Hemmer Location: Montreal, CanadaType: Full-TimeCategory: Other Description Antimodular Research, the Montreal-based studio of artist Rafael Lozano-Hemmer, seeks to hire an experienc...
  • D19/03/2025
  • CJob
  • SActive
  • Tcanada, montreal,
  • Neurocognitive Research Specialist Technician at UAL Creative Computing Institute

    UAL's CCI are seeking a motivated and talented individual experienced with immersive and neuroscientific technologies.
  • D16/01/2025
  • CJob
  • SExpired
  • Tcreative coder, london, uk,
  • Senior Mechanical Design Engineer at BREAKFAST Studio

    BREAKFAST Studio are seeking a Senior Mechanical Design Engineer to lead the design, simulation, and development of mechanical systems for large-scale kinetic sculptures.
  • D14/01/2025
  • CJob
  • SExpired
  • Tbrooklyn, new york city, usa,
  • The FVS Atlas – Flexible visual systems from (almost) all over the world

    Explore the ever-evolving landscape of brand identity design with The FVS Atlas – Flexible Visual Systems from (Almost) All Over the World. Serving as the much-anticipated follow-up to Dr Martin Lorenz’s 2021 release on the subject — Flexible Visu...
  • D11/04/2025
  • CBook
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  • Not Here, Not Now – Speculative thought, impossibility, and the design imagination

    What it means to design at a time when, for many people, the future seems to have become an impossibility. When reality fails us, what can designers do? Question design’s relationship to reality, as Anthony Dunne and Fiona Raby do, in this exhilar...
  • D09/04/2025
  • CBook
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  • AUTO-CORRECT – The Fantasies and Failures of AI, Ethics, and the Driverless Car

    Door Maya Indira Ganesh Introduction: Nishant Shah The ‘Trolley Problem,’ a well-known thought experiment, has come to symbolise the ‘ethics of autonomous driving’—a powerful narrative that gained traction alongside the excitement surrounding driv...
  • D28/03/2025
  • CBook
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  • hello world – Carolin Liebl and Nikolas Schmid-Pfähler

    As an artist duo, Carolin Liebl and Nikolas Schmid-Pfähler create artworks, that address the reciprocal relationship between humans and technology, which goes beyond a purely functional understanding. The bodies we create to house electrical curre...

    Neo Botanica – An atlas of artificially generated flora

    Plants have always symbolised more than what meets the eye: beauty, fragility, renewal, and the delicate balance of life on Earth. Neo Botanica – An Atlas of Artificially Generated Flora is a new take on the world of botanicals, showcasing the wor...
  • D05/02/2025
  • CBook
  • Line Wobbler – A one-dimensional dungeon crawler

    Designed by Robin Baumgarten, Line Wobbler is a one-dimensional arcade game that emerges from the combination of a unique 'wobble' controller and an LED strip.

    Lung – A device that visualizes breathing data using soap bubbles

    Philips is doing more and more in the field of health and asked the second and third years Interaction Design at ArtEZ Academy of the Arts Arnhem to do develop a project about Quantified Self. Amy Whittle and Willem Kempers teamed up and choose br...

    CITY – Beata Kępa

    Created by Beata Kępa, ‘city’ is an interactive spatial installation which reacts to movement with light. It is inspired by Japanese urban areas and the anime aesthetic. The high-tech Japanese cities are like an amusement park in which our senses ...

    Sun Thinking – First exhibition on the Solar Protocol network

    Sun Thinking is an online group show that brings together artists and writers to explore some of the themes and questions central to the Solar Protocol.

    Wanderers – Digitally grown 3d printed wearables that could embed living matter

    Wanderers is a collaborative project between Neri Oxman + Mediated Matter Group, Christoph Bader & Dominik Kolb to create four digitally grown and 3d printed wearables.

    Spirotrope – Stirling Engine powered Spirograph animation

    Created by Witaya Junma. 'Spirotrope' is a device developed from the hypothesis that an interactive artwork can be created from unrelated objects in a way such that each object is still visible in its essence, whether in its form or its function. ...
  • D06/03/2018
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  • Art && Code Returns with WEIRD REALITY

    Pittsburgh’s Art && Code returns with a much-needed consideration of “new and independent visions for VR, MR, and AR.” Taking place from Oct 6-9th, and deliriously titled WEIRD REALITY, the four-day symposium gathers many of the best and brightest...
  • D21/09/2016
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  • Living Mushtari – 3d-printed and generatively grown microbial factory

    Developed at the MIT Media Lab's Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight ...

    komorebi – Platform for generative sunlight and shadow

    Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light an...

    Surface & Bottom – Immersive space in-between

    Created by Iregular, Surface & Bottom is an immersive and reactive space in between two installations created for the Salón de Proyectos Ágape in Bogotá–Colombia, curated by Calos Leal.
  • D24/09/2014
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  • Minibuilders – Small Robots x Large Sculptures

    Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a sin...
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