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interactive
The term ‘Interactive’ describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
Title Excerpt Metadata Color

Marsokhod-0 (Марсоход-0) – Horrors of the unknown

Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background an...

Picky – A judgemental trashcan robot

Created during a month-long robotics module, Picky is a judgemental trashcan robot designed by Juwon Jung, Nefeli Vitoraki, and Xiangnan Wu. With a side-eye for recycling mistakes and raised eyebrows for correct actions, Picky provides a novel for...

Pipo Interfaces – A new playground for creative sensing

Pipo Interfaces brings a new versatile toolkit for creative sensing and audiovisual interaction in real-time. Developed by creative technologist Rupert Renevier, Pipo is a range of electronics sensor modules that simplify creative interactivity be...

Summer 2024 – Design Art Technology at ArtEZ

Five students from the Design Art Technology (DAT) department at ArtEZ share their final semester research projects. DAT is a four year BA that helps students develop their own voice in a complex and technological world and find their place in (or...

Gyro – Self-playing drums suspended in pendulums

Gyro is an interactive installation by Mexico City artist Correo Electrónico (Máximo Campo) that explores the relationship between movement, sound, and audience participation. Comprising five modified snare drums suspended as pendulums, the work r...

G80 – (un)Equitable variables

G80 is an interactive installation which proposes a contemporary interpretation of Buckminster Fuller's "World Game". Visitors interact with a matrix of sliders, each corresponding to a variable of one of 80 human conditions selected by the artist...

+1-home: IA 360º Artists-in-Residence Exhibition

Originally conceived at the start of a global pandemic as a website, +1-home now continues its life as a digital installation in a gallery, custom-made to InterAccess’s immersive projection environment as a two-player interactive experience.

Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times

On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.

Helios 2024 – Imaging and imagining the sun

Helios 2024 is a celebration of the sun in its phase of solar maximum by audiovisual artist Dan Tapper. The exhibition gathers solar data from space organizations, as well as utilizing Tapper’s DIY devices that encode solar data into lo-fi playabl...

MPLUSPLUS “Embodiment++” – CCBT

Expanding the Body through Technology: Questioning the Future of Human Physicality in the Real and Virtual World. The exhibition showcases MPLUSPLUS’s latest endeavour: a performance featuring robots that go beyond the human.

Equilibrium Morphologies – Responsive Modeling Framework for the Form-Finding of Membrane Structures

'Equilibrium Morphologies' investigates how complex articulated membrane structures can be erected and tensioned through emergent behaviours of interacting forces and explore multiple states of equilibrium.

Adnose – Anosmia and (ML) smell prediction

dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any o...

Sisyphus – Construction, Deconstruction, Power and Resistance

Created by Kachi Chan, 'Sisyphus' is an installation featuring two robots engaged in endless cyclic interaction. Smaller robots build brick arches, whilst a giant robot pushes them down – propelling a narrative of construction and deconstruction.

Light & Sound Synthesis: In Conversation with Amay Kataria

In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.

Chaotic Timer – timer to break out of the current rhythmic flow

Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one's daily rhythmic flow. The device takes in the user's stress level as input and asks the user to dial the duration of time to count down in minutes and s...
  • D25/01/2022
  • A@
  • C,
  • P
  • T,
  • B612 | Data Real-time Interactive Imaging Installation

    Curated by Art ZHIYI, "Chant of the Present Imagery" is an exhibition organized for the 10th anniversary of Taikoo Hui Guangzhou. With an emphasis on data visualization and local links in artistic expression, this exhibition creates a space and ti...
  • D24/11/2021
  • A@
  • C,
  • P
  • Far Away, a kinetic and lighting journey by Chevalvert

    'Far Away' looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minima...
  • D24/08/2021
  • A@
  • C,
  • P
  • T
  • On contemporary shamanism and avatar – Choy Ka Fai invites us to expand ourselves

    In perceiving established cultural and historical rituals through the lens of contemporary technology, Choy Ka Fai opens up a liminal space in which dance transcends colonial resistance, power and fantasy.

    The Entropy Gardens – A spatiotemporal poem in VR

    Created by Vienna based Depart, 'The Entropy Gardens' is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.

    Neuhaus.world – Participatory, interactive music video for Lake of Pavement

    Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.

    CAN 2018 – Highlights and Favourites

    As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new p...
  • D31/12/2018
  • A@
  • C
  • T
  • DIGITALIVE, an attempt to define a Contemporary Manner

    The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term...
  • D02/10/2018
  • A@
  • C,
  • Volume – Interactive cube of responsive mirrors that redirects light and sound

    Created by NY based art and architecture collective Softlab, 'Volume' is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.

    NODE17 x FRAMED – Call for submissions!

    NODE17 x FRAMED are calling for vvvv artwork submissions for the forthcoming festival taking place in Frankfurt/Germany from 26 June until 2nd of July, 2017.
  • D31/05/2017
  • A@
  • C,
  • SUN – Sun’s cycle as an interactive (playful) experience

    Created by artist Philip Schütte in collaboration with Random Studio, SUN is an interactive installation that turns one of nature’s most mediated phenomenas – the rising and setting of the sun – into a playful sensory experience.

    60 Seconds – Call for Mobile and Interactive Projects

    NFB and ARTE in collaboration with IDFA DocLab are calling on interactive creators to develop a mobile and interactive project for the smart phone. Ten winners, €10,000 each!
  • D04/04/2017
  • A@
  • C,
  • Design I/O’s Mimic – Putting emotional machines within arm’s reach

    A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it i...

    DESCENT – A meditation on one of humanity’s blackest hours

    Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a "spiraling interdimensional narrative", a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness - an u...

    Marsokhod-0 (Марсоход-0) – Horrors of the unknown

    Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background and challenges of Mars exploration.

    Picky – A judgemental trashcan robot

    Created during a month-long robotics module, Picky is a judgemental trashcan robot designed by Juwon Jung, Nefeli Vitoraki, and Xiangnan Wu. With a side-eye for recycling mistakes and raised eyebrows for correct actions, Picky provides a novel form of interaction that combines humor with education. By turning recycling into an engaging experienc...

    Pipo Interfaces – A new playground for creative sensing

    Pipo Interfaces brings a new versatile toolkit for creative sensing and audiovisual interaction in real-time. Developed by creative technologist Rupert Renevier, Pipo is a range of electronics sensor modules that simplify creative interactivity between people, real-world objects, and digital creation. Whether you're crafting installations, desig...

    Summer 2024 – Design Art Technology at ArtEZ

    Five students from the Design Art Technology (DAT) department at ArtEZ share their final semester research projects. DAT is a four year BA that helps students develop their own voice in a complex and technological world and find their place in (or in-between) the fields of Experimental Design, Media Arts and Creative Technology.

    Gyro – Self-playing drums suspended in pendulums

    Gyro is an interactive installation by Mexico City artist Correo Electrónico (Máximo Campo) that explores the relationship between movement, sound, and audience participation. Comprising five modified snare drums suspended as pendulums, the work responds to the acceleration of each pendulum, transforming physical motion into rhythmic and sonic o...

    G80 – (un)Equitable variables

    G80 is an interactive installation which proposes a contemporary interpretation of Buckminster Fuller's "World Game". Visitors interact with a matrix of sliders, each corresponding to a variable of one of 80 human conditions selected by the artist. When a single slider is moved, other sliders correlate with each other and forming changing patter...

    +1-home: IA 360º Artists-in-Residence Exhibition

    Originally conceived at the start of a global pandemic as a website, +1-home now continues its life as a digital installation in a gallery, custom-made to InterAccess’s immersive projection environment as a two-player interactive experience.

    Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times

    On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.

    Helios 2024 – Imaging and imagining the sun

    Helios 2024 is a celebration of the sun in its phase of solar maximum by audiovisual artist Dan Tapper. The exhibition gathers solar data from space organizations, as well as utilizing Tapper’s DIY devices that encode solar data into lo-fi playable records and reveal radio spectrum from the earth’s ionosphere and space.

    MPLUSPLUS “Embodiment++” – CCBT

    Expanding the Body through Technology: Questioning the Future of Human Physicality in the Real and Virtual World. The exhibition showcases MPLUSPLUS’s latest endeavour: a performance featuring robots that go beyond the human.

    Equilibrium Morphologies – Responsive Modeling Framework for the Form-Finding of Membrane Structures

    'Equilibrium Morphologies' investigates how complex articulated membrane structures can be erected and tensioned through emergent behaviours of interacting forces and explore multiple states of equilibrium.

    Adnose – Anosmia and (ML) smell prediction

    dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any object placed underneath it.

    Sisyphus – Construction, Deconstruction, Power and Resistance

    Created by Kachi Chan, 'Sisyphus' is an installation featuring two robots engaged in endless cyclic interaction. Smaller robots build brick arches, whilst a giant robot pushes them down – propelling a narrative of construction and deconstruction.

    Light & Sound Synthesis: In Conversation with Amay Kataria

    In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.

    Chaotic Timer – timer to break out of the current rhythmic flow

    Chaotic Timer subverts the mechanism of a conventional timer. Its goal is to break out of one's daily rhythmic flow. The device takes in the user's stress level as input and asks the user to dial the duration of time to count down in minutes and seconds.
  • D25/01/2022
  • A@
  • C,
  • P
  • T,
  • B612 | Data Real-time Interactive Imaging Installation

    Curated by Art ZHIYI, "Chant of the Present Imagery" is an exhibition organized for the 10th anniversary of Taikoo Hui Guangzhou. With an emphasis on data visualization and local links in artistic expression, this exhibition creates a space and time experiment and delivers a multi-dimensional experience.
  • D24/11/2021
  • A@
  • C,
  • P
  • Far Away, a kinetic and lighting journey by Chevalvert

    'Far Away' looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minimal and mesmerizing
  • D24/08/2021
  • A@
  • C,
  • P
  • T
  • On contemporary shamanism and avatar – Choy Ka Fai invites us to expand ourselves

    In perceiving established cultural and historical rituals through the lens of contemporary technology, Choy Ka Fai opens up a liminal space in which dance transcends colonial resistance, power and fantasy.

    The Entropy Gardens – A spatiotemporal poem in VR

    Created by Vienna based Depart, 'The Entropy Gardens' is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.

    Neuhaus.world – Participatory, interactive music video for Lake of Pavement

    Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.

    CAN 2018 – Highlights and Favourites

    As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.
  • D31/12/2018
  • A@
  • C
  • T
  • DIGITALIVE, an attempt to define a Contemporary Manner

    The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-perfo...
  • D02/10/2018
  • A@
  • C,
  • Volume – Interactive cube of responsive mirrors that redirects light and sound

    Created by NY based art and architecture collective Softlab, 'Volume' is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.

    NODE17 x FRAMED – Call for submissions!

    NODE17 x FRAMED are calling for vvvv artwork submissions for the forthcoming festival taking place in Frankfurt/Germany from 26 June until 2nd of July, 2017.
  • D31/05/2017
  • A@
  • C,
  • SUN – Sun’s cycle as an interactive (playful) experience

    Created by artist Philip Schütte in collaboration with Random Studio, SUN is an interactive installation that turns one of nature’s most mediated phenomenas – the rising and setting of the sun – into a playful sensory experience.

    60 Seconds – Call for Mobile and Interactive Projects

    NFB and ARTE in collaboration with IDFA DocLab are calling on interactive creators to develop a mobile and interactive project for the smart phone. Ten winners, €10,000 each!
  • D04/04/2017
  • A@
  • C,
  • Design I/O’s Mimic – Putting emotional machines within arm’s reach

    A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.

    DESCENT – A meditation on one of humanity’s blackest hours

    Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a "spiraling interdimensional narrative", a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness - an unrelenting plague indifferent to the struggles of the user.

    1-28 of 112

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