simulation
A simulation is an imitative representation of a process or system that could exist in the real or speculative world.
Brain Processing Unit – Artificial brain tissue APIs
Brain Processing Unit explores the adaptation of artificial brain tissues alongside custom electronics to stimulate, analyze data, and develop the necessary APIs, networks, and other interface technologies required for these operations.
Liminal Ring – (Un)controllable currents in the persistence of chaos
Liminal Ring visualizes humanity's obsession with controlling nature while exposing the limitations of such interventions. By introducing laminar flows—artificially directed streams—into naturally occurring turbulence, this project explores the bo...
Vulcan – Beyond the three-metre threshold
Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
Strategies for an Auction – The invisible agents of ad networks
Created by Timm Albers, Strategies for an Auction is a composition and sound installation consisting of six sound objects featuring speakers, displays and microcontrollers. The installation attempts to reenact a real time bidding system normally f...
The Great American Pastime – Gen AI sportscasting
Created by Dan Moore, The Great American Pastime combines Generative AI with sports storytelling to broadcast an endless series of fictional baseball games on The Infinite Baseball Radio Network. This project relies on advanced Gen AI for game sim...
Electric Atmospheres – Ethereal architecture of urban datascapes
In collaboration with the Barcelona Supercomputing Centre and Altair Engineering, Richard Vijgen simulates the behaviour of the electromagnetic cloud from a single cell-phone in different urban environments and visualize how the electromagnetic wa...
Beepscape for Walla
Beepscape for Walla is a simulation of a forest in nature, gathering the beep sounds of old mechanical devices. Each electronic light-sound device has a light sensor on the circuit, it makes the sound of a grass bug made of beep responding to hand...
Kazokutchi – New social formats
Families of digital artificial lives that inhabit (micro-robotic) houses and reproduce on the blockchain.
Perfect Behaviours –A collective exhibition on the algorithmic rewriting of human behaviours
Serena Cangiano reviews "Perfect Behaviours - life redesigned by the algorithm" curated by Giorgio Olivero and on show in Turin, Italy's OGR Officine Grandi Riparazioni.
Plastic Sarira- A virtual ecosystem of microplastics and artificial life
Plastic Sarira is a web-based media art project that presents a virtual ecosystem in which computer-programmed life forms and 3D-scanned plastic marine debris coexist in symbiosis.
Call for Researchers to join Antikythera
Applications are now open for Antikythera’s Studio, which will host 15-18 international, interdisciplinary Studio Researchers from February to June 2023. The program is free and includes a housing provision and a monthly stipend of 4000 USD (or eq...
MAN-NAHĀTA – The land of many hills
In their continued effort to seek out an equilibrium between man-made and nature, MAN-NAHĀTA is the latest project by OXMAN (previously Mediated Matter Group at the MIT Media Lab). The project is a top-down master planning braved by bottom-up-desi...
Semi-Realistic Rotary Experiences – Reverse engineering physical interaction
Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.
Latentscape – Franz Rosati
Created by Franz Rosati, 'Latentscape' depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
RGBFAQ – From Bell Labs to synthetic datasets and the <i>new</i> ‘technical debt’
Latest in the series of video essays by an artist and researcher Alan Warburton, is 'RGBFAQ', tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorith...
SOLE – Artificial sun by Quiet Ensemble
Created by Quiet Ensemble, 'SOLE' is a 360 degree video-mapping that, thanks to the use of 49 video projectors, simulates the movement of the sun around the inside the hall of the Salone degli Incanti in Trieste.
object blue & TSVI: Thought Experiment – Organic to electronic evolutionary processes
Created by Matteo Zamagni, this video speculates the shift from organic to electronic evolutionary processes. Cybernetic organisms, partly made of organic structures and part electronic components respond to their environment in a variety of ways ...
A studio sun system with light-artist Arnout Meijer – Random Studio
Created by Random Studio in collaboration with Arnout Meijer and RWA Electronics, the project is comprised of a lighting system in Random's studio that emulates the movement of the sun and the ever-evolving states of natural light.
Silk Pavilion II – Mediated Matter Group at the MoMA
Latest in the series of groundbreaking projects by Mediated Matter Group (MIT Media Lab) is the new successor to the Silk Pavilion (2013) project, results currently on show (subject to COVID-19 restrictions) at the Museum of Modern Art in New York...
Algorithmic Drive – Spectacular car(au)tonomy
'Algorithmic Drive' is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpred...
Displuvium – Simulating natural and rigged meteorological phenomena
Created by Fragmentin, ‘Displuvium‘ is an artistic research that examines the human desire to control our natural environment, particularly meteorological phenomena. The installation, developed with Designer Renaud Defrancesco, takes t...
Electronium – Raymond Scott’s instantaneous performance-composition machine reimagined by Yuri Suzuki
Yuri Suzuki and Pentagram in collaboration with Counterpoint have re-imagined the Electronium - Raymond Scott’s instantaneous performance-composition machine.
Bit – The demise of chance and the rise of algorithm
Created bu Jonghong Park at the University of the Arts Bremen (Digital Media Program), the installation ‘bit’ represents a natural random process based on the principle of a Markov chain.
MoonQuest – Procedurally generated adventure game
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, ...
MULTIVERSE – The eternal birth and death of infinite parallel universes
“Multiverse” is the new audio-visual installation by fuse* that draws inspiration from these concepts and, through the creation of a sequence of digital paintings, generated in real-time, attempts to represent the eternal birth and death of infini...
Ian Cheng “Emissary Forks at Perfection” – Espace Louis Vuitton Venezia
From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s "Emissary Forks At Perfection" (2015-2016) is on display at the Espace Louis Vuitton Venezia.
Scribble – Haptic interface for autonomous cars to ‘draw’ through traffic
Created by Felix Ros, 'Scribble' is a haptic interface designed for autonomous cars that lets the driver draw their way through traffic. They draw a path and the car will follow, not letting them drive but pilot the car, helping the car when in ne...
Amygdala MKI –– Artificially intelligent prosthesis
Created by Marco Donnarumma in collaboration with Neurobotics Research Laboratory and Ana Rajcevic Studio, Amygdala MKI is a prototype for an artificially intelligent prosthesis with only aim is to learn a purification ritual of “skin-cutting” fou...