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Distance from capsule center to point on the surface
this question is engine agnostic, I will use the term "object" to refer to entities in my scene.
The scenario is the following:
I have 2 entities
Entity O is a capsule
Entity C is a point
I want to ...
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How does collision detection work? [duplicate]
I was curious on how hit collision works in games. I know there is a simple method that gives every object in a 2D or 3D world a recengular hitbox that makes it easy to detect a collision, but when ...