All Questions
110 questions
0
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1
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73
views
How can I convert .obj files into a 2D array of [x,y,z] coordinates and color values?
I have a cool 3D model I want to use, but for this program I'm working with, I need it in array form, with each point's coordinates and color value. I've already voxelized the model using this tool, ...
2
votes
1
answer
171
views
Where is the illusion of a moving camera perspective coming from in this rotatable cube model?
Just for fun, I had been attempting to build a model cube in vanilla JS that can be moved and/or rotated. What I was going for was the simplest possible representation (so, no adjusting for ...
0
votes
0
answers
48
views
Is there a performance difference between modeling a complete scene in Unity with assets vs importing a complete 3D scene from SketchUp?
I've worked with 3D modeling (architectural projects) using SketchUp for 4 years. I'm trying to import the models into Unity and then add the components I want (like colliders, scripts interacting ...
0
votes
0
answers
142
views
LibGDX getting model roll
I'm working on a 3d game in LibGDX, got help on here with my model rotation. Worked great. But now I'm dealing with the model's roll, and it's not behaving as expected. It's controlled by:
...
0
votes
0
answers
157
views
Check if a triangle is back-facing in a 3d model
I'm creating 3d models with an algorithm, but i have no idea how to make all triangles in the mesh face the right direction, so some faces are facing inside the model.
The list of vertices is sorted ...
0
votes
1
answer
270
views
Textures not working on glTF Embedded Models. Picture Explains The Issue. (GODOT ENGINE)
I wanted the tree to look a bit more stylized, or have a bit more to it than just flat planes. Yet when I tried to put this texture on it, it just looks completely wrong. Is this a model issue or a ...
0
votes
1
answer
349
views
How to calculate the transformation such that two points with different position, orientation and origins line up?
Let's say you have two different 3D Objects which both contain a node that is off center (not at the origin) and have an orientation. How do you calculate the transform for one of the object so that ...
0
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0
answers
252
views
MonoGame - Model not rendering properly
I'm trying to render a model made in Blender. I export it to .fbx and import it in the content pipeline, load and draw it, but it displays like this:
And this is what it looks like in Blender:
Code ...
1
vote
1
answer
1k
views
Why does the head of my ragdoll act like its about to fly off its shoulders?
The problem can be seen here: https://gfycat.com/LimpingMerryGermanshorthairedpointer
Ive created my ragdolls by using the Unity ragdoll creator tool.
To begin with, all the limbs of my ragdoll ...
0
votes
1
answer
293
views
Adding large 3d models into Unity
I have a 3d model of a restraunt with several characters in it probably over a hundred objects. Whenever I try to import it into Unity Unity just loads forever until I force close it. How do you ...
0
votes
1
answer
342
views
Why are Monogame models tied to effects?
When I load a model in Monogame using ContentManager, the model contains effects on each mesh (mesh.Effects). This is confusing ...
1
vote
1
answer
286
views
In unity, some part of mesh doesn't show only in play mode
This is screenshot of not playing mode. You can see the the speedloader and bullets inside of the revolver.
And this is when playing mode.
As you can see, I can see the speedloader and bullets in ...
1
vote
0
answers
60
views
XNA Further faces are shown through closer faces
I'm trying to draw a 'axis' model named 'XYZ'. The problem is that it is rendered wrong (screenshot below).
You can see that the blue face can be seen through the red face. The black, green and red ...
1
vote
0
answers
193
views
Problems exporting meshes to Unity 5
After creating a tree (Scots Pine) in SpeedTree Cinema v7.1.1 I exported it as a .FBX ascii file to Unity 5 and I encountered a problem; the leaf material, while viewing it in Unity 5, can only be ...
-1
votes
3
answers
4k
views
How should I make (3D) buildings that can be entered in the game?
I have no idea about how would I make a building that can be entered in a game.
Should I model separate parts of it and than combine them or should I model the entire thing as one object?
Are these ...