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How to calculate the transformation such that two points with different position, orientation and origins line up?
Let's say you have two different 3D Objects which both contain a node that is off center (not at the origin) and have an orientation. How do you calculate the transform for one of the object so that ...
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Repairing back-facing triangles without user input
My 3D application works with user-imported 3D models.
Frequently, those models have a few vertices facing into the wrong direction. (For example, there is a 3D roof and a few triangles of that roof ...