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Questions tagged [collision-prediction]

Collision prediction is the branch of collision-detection that involves the detection of a collision that could happen in the future, based on the current state a physics system.

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Predictive Rectangle Collision Resolution Corner Snagging

I've written two main functions who's purpose is to detect and resolve collisions between a moving rectangle and a non-moving rectangle. I have a decent understanding of how the algorithm works, and ...
Vonkswalgo's user avatar
1 vote
1 answer
71 views

Ensure a path always exists between moving objects

I am working on a small non-discrete game where monster are coming towards player in random direction, sort of the very simple asteroid shooter game. Monster behaviour is as follows: they spawn out ...
Vincent C.'s user avatar
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1 answer
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teleportation...how to not teleport inside walls

when the player uses the teleportation skill, he is instantly teleported X distance in the direction of movement so front, back, left and right depending in which direction the player wants to go. the ...
Cei's user avatar
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1 answer
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Orient a player mid-air to their predicted landing orientation in Unity?

Ever played Skate 3? When dropping into a ramp, or if you're midair, your player's up direction aligns to the normal of the surface you're about to land on, while respecting the player's forward ...
AriaMath's user avatar
1 vote
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Relaitve Velocity Obstacles

I am reading Reciprocal Velocity Obstacles for Real-Time, Multi-Agent navigation and I have trouble to understand the main part of the paper: Let's take an example,...
Denis's user avatar
  • 131
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Swept AABB corners collisions

I'm working on a small SFML engine, and i'm trying to implement continuous collisions. It's working great, but the corners are getting detected as collisions and i can't figure out why. I already ...
Xscreade's user avatar
2 votes
0 answers
128 views

2D game make precise collisions

I am currently creating a personal 2D tile map game in Java. This is the first time I have attempted to make any sort of game, so I don't have a lot of techniques known by experienced developers. ...
LuckyBandit74's user avatar
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490 views

Exact collision time of two axis-aligned bounding boxes

I am trying to calculate the exact collision time of two axis-aligned bounding boxes (aabb) as fast as possible (in the sense of CPU time). I have all the required information (aabb min, max, center, ...
ciyo's user avatar
  • 101
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Moving Object Interception / Projectile Collision [duplicate]

I am using Unity to attempt to have missile A launch at incoming missile B and blow it up. However in order to do this accurately, A must be able to take into account B's current velocity, direction ...
Slopax's user avatar
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1 vote
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How to adjust a path to avoid collisions with moving obstacles inside a nav mesh?

I'm writing a script for a bot and I'm a little bit stuck. There's a game, there's a player (me) and I want to get from point A to point B. I can find the path via bot's API (it returns a ...
FelisManulus's user avatar
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200 views

How to do collision resolution with 2d rectangles?

I am trying to create a basic side scroll 2D game. There are lots of documentation on collision detection but I find the easiest to use at the moment is just basic AABB Collision. This is my basic ...
hahasajk's user avatar
1 vote
2 answers
527 views

Wall sliding in JavaScript; works, but gets stuck at corners

this is a follow up to this other question: How do I handle player collision with corners of a wall In inspiration of the code given in its answer, I tried to write some new code. Basically, in the ...
B''H Bi'ezras -- Boruch Hashem's user avatar
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What's the best type of Movement/collision detection for high-Speed games?

Before I begin I'd just like to make it clear that I am not familiar with many programming/development terms, so if anyone can link articles to any terms used it would greatly help things move along: ...
Joey Antonucci's user avatar
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0 answers
183 views

Collision prediction of 2 moving objects

I have to 2 objects with Collider2D. Both objects are moving, in the very next frame they will either overlap each other or not. How to predict if they would ...
Geizka Wahyu's user avatar
3 votes
1 answer
241 views

Dodge different type of obstacles

I'm writing a 2D game where the player has to kill a Ninja. This Ninja is coming closer with a constant speed chasing the player. The Map has some static obstacles like stones no one can pass. The ...
LuaNoob's user avatar
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