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Blur shader #448

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Blur shader #448

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@oscartbeaumont oscartbeaumont commented Apr 20, 2025

This PR implements a wgpu blur shader. It does not handle the integration with the editor just implementing the filter in Rust.

You must uncomment the BlurLayer::render call to preview it.

An example of it bluring part of a frame (notice the PR title):

Screenshot 2025-04-20 at 4 07 16 pm

@oscartbeaumont oscartbeaumont marked this pull request as ready for review April 20, 2025 08:07
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