Fix TF2_MakeBleed using incorrect custom damage type #1163
Merged
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PR #965 accidentally changed
TF2_MakeBleed
custom damage type from 34 (TF_CUSTOM_BLEEDING
) to 32 (TF_CUSTOM_SHOTGUN_REVENGE_CRIT
).I don't think using damage custom 32 change anything gameplay wise, but does incorrectly report 32 in
player_death
event, SDKHooksSDKHook_OnTakeDamage
, and whatever other places damage custom uses.