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Return array type info with FindSendPropInfo #1548
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FindSendPropInfo currently isn't very useful with array props, it'll return the correct offset but the type will be unknown and the bit count zero. Instead, populate type and num_bits with the underlying array type info same as we'd handle it when reading/writing the prop. Closes #1258. This also adds the preliminary for Source's legacy / virtual array props for issue #1386. They can now be looked up correctly with FindSendPropInfo and it returns the correct type / size / offset. Co-Authored-By: nosoop <nosoop@users.noreply.github.com>
asherkin
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Jul 20, 2021
This rounds out the work started in #1548 to complete support for reading the older SendPropArray type array netprops, along with bringing SDKTools' GameRule netprop code in sync with core to add string array support. There aren't many SendPropArray type props around but this opens up a few interesting opportunities for plugin developers, particularly in L4D2 with manipulation of the EMS HUD. Tested reading the `m_vCPPositions` array in TF2, and reading/writing the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
asherkin
added a commit
that referenced
this pull request
Jul 20, 2021
This rounds out the work started in #1548 to complete support for reading the older SendPropArray type array netprops, along with bringing SDKTools' GameRule netprop code in sync with core to add string array support. There aren't many SendPropArray type props around but this opens up a few interesting opportunities for plugin developers, particularly in L4D2 with manipulation of the EMS HUD. Tested reading the `m_vCPPositions` array in TF2, and reading/writing the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
asherkin
added a commit
that referenced
this pull request
Jul 20, 2021
This rounds out the work started in #1548 to complete support for reading the older SendPropArray type array netprops, along with bringing SDKTools' GameRule netprop code in sync with core to add string array support. There aren't many SendPropArray type props around but this opens up a few interesting opportunities for plugin developers, particularly in L4D2 with manipulation of the EMS HUD. Tested reading the `m_vCPPositions` array in TF2, and reading/writing the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
KyleSanderson
approved these changes
Aug 1, 2021
asherkin
added a commit
that referenced
this pull request
Aug 1, 2021
This rounds out the work started in #1548 to complete support for reading the older SendPropArray type array netprops, along with bringing SDKTools' GameRule netprop code in sync with core to add string array support. There aren't many SendPropArray type props around but this opens up a few interesting opportunities for plugin developers, particularly in L4D2 with manipulation of the EMS HUD. Tested reading the `m_vCPPositions` array in TF2, and reading/writing the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
asherkin
added a commit
that referenced
this pull request
Aug 23, 2021
This rounds out the work started in #1548 to complete support for reading the older SendPropArray type array netprops, along with bringing SDKTools' GameRule netprop code in sync with core to add string array support. There aren't many SendPropArray type props around but this opens up a few interesting opportunities for plugin developers, particularly in L4D2 with manipulation of the EMS HUD. Tested reading the `m_vCPPositions` array in TF2, and reading/writing the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
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FindSendPropInfo currently isn't very useful with array props, it'll
return the correct offset but the type will be unknown and the bit count
zero. Instead, populate type and num_bits with the underlying array type
info same as we'd handle it when reading/writing the prop. Closes #1258.
This also adds the preliminary support for Source's legacy / virtual
array props for issue #1386. They can now be looked up correctly with
FindSendPropInfo and it returns the correct type / size / offset.