Now that we have the basics covered there are several options to look at for your XR game dev journey:
- You can take a look at the :ref:`Advanced topics <openxr-advanced-topics>` section.
- You can look at a number of XR demos here.
- You can find 3rd party tutorials on our :ref:`Tutorials and resources <doc_community_tutorials>` page.
There are various XR toolkits available that implement more complex XR logic ready for you to use. We have a :Ref:`small introduction to Godot XR Tools <godot-xr-tools>` that you can look at, a toolkit developed by core contributors of Godot.
There are more toolkits available for Godot:
- Godot XR handtracking toolkit (GDScript)
- Godot XR Kit (GDScript)
- Godot XR Tools (GDScript)
- NXR (C#)