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50 Pull requests merged by 33 people
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Fix typos: 'parabolid' -> 'paraboloid'
#11068 merged
Jun 29, 2025 -
Update static_typing.rst
#11066 merged
Jun 29, 2025 -
Removed duplicate entries from the locales list
#11064 merged
Jun 28, 2025 -
GDScript: Document abstract and variadic functions
#11029 merged
Jun 28, 2025 -
Update visual_shaders.rst
#11063 merged
Jun 28, 2025 -
Remove reference to "Normal Split Angle" from the mesh import dialog
#11061 merged
Jun 28, 2025 -
classref: Sync with current master branch (ebc36a7)
#11062 merged
Jun 28, 2025 -
Document
@export_tool_button
icon parameter in GDScript exports#10823 merged
Jun 27, 2025 -
Update Playing Videos page for Godot 4.5
#10972 merged
Jun 27, 2025 -
Update Visual Studio Code configuration for macOS systems
#10825 merged
Jun 27, 2025 -
Remove outdated note referencing a file which no longer exists
#11024 merged
Jun 27, 2025 -
Android: Update the Android Studio debug instructions
#11056 merged
Jun 26, 2025 -
Add specular occlusion documentation to StandardMaterial3D tutorial
#10996 merged
Jun 25, 2025 -
Update section about using system libraries in Compiling for Linux/*BSD
#11054 merged
Jun 25, 2025 -
Document Flameshot being cross-platform in Learning new features
#11055 merged
Jun 25, 2025 -
Update link to Ruff editor integrations
#11051 merged
Jun 23, 2025 -
Add
call_deferred
to UI Navigation code example#10938 merged
Jun 23, 2025 -
Various grammar and spelling fixes
#11050 merged
Jun 23, 2025 -
Bump requests from 2.32.0 to 2.32.4 in /_tools/redirects
#11009 merged
Jun 23, 2025 -
Bump pygments from 2.19.1 to 2.19.2
#11049 merged
Jun 23, 2025 -
Add reminder to update VCS ignore settings on upgrading from Godot 3 …
#11007 merged
Jun 22, 2025 -
Correct NavigationAgent property name
#11042 merged
Jun 22, 2025 -
classref: Sync with current master branch (48f361a)
#11041 merged
Jun 21, 2025 -
Document
--lsp-port
command line argument#11030 merged
Jun 19, 2025 -
[Navigation] Update documentation after nav split
#11033 merged
Jun 18, 2025 -
Fix type of 'what' parameter to _Notifications In C# usage example
#11008 merged
Jun 15, 2025 -
Add HR bbcode info.
#11019 merged
Jun 15, 2025 -
classref: Sync with current master branch (09ed9d4)
#11025 merged
Jun 15, 2025 -
Add information about video seeks
#10721 merged
Jun 8, 2025 -
AnimationTree documentation simplification and expansion
#10072 merged
Jun 8, 2025 -
update instructions and screenshot to work with XCode 16.3
#10900 merged
Jun 8, 2025 -
Remove warning on build caused by non-existent pygment
#10990 merged
Jun 8, 2025 -
Fix example code block for custom resources
#10985 merged
Jun 8, 2025 -
Update scene tree screenshot to reflect we've renamed StaticBody3D to Ground
#10993 merged
Jun 8, 2025 -
Update the class reference guide for tab indentation
#11004 merged
Jun 8, 2025 -
Update WebSocket documentation for Godot 4
#10986 merged
Jun 8, 2025 -
Add documentation for JavaClassWrapper and AndroidRuntime plugin
#10979 merged
Jun 8, 2025 -
Use SpeedScale in Player.cs in part 9 of 3d tutorial
#10983 merged
Jun 7, 2025 -
Document sub-pixel morphological antialiasing (SMAA)
#10867 merged
Jun 7, 2025 -
[Jolt] Remove reference to removed setting
#11005 merged
Jun 7, 2025 -
Update Android tools version
#10998 merged
Jun 7, 2025 -
Fix Sublime Text arguments in Using an external editor
#10869 merged
Jun 7, 2025 -
classref: Sync with current master branch (42c7f14)
#11002 merged
Jun 7, 2025 -
Add missing noun in iOS plugin documentation
#10992 merged
Jun 7, 2025 -
Add premultiplied alpha documentation to StandardMaterial3D tutorial
#10995 merged
Jun 7, 2025 -
Update system requirements to Windows 10.
#10978 merged
Jun 7, 2025 -
Update Optimizing for size for Godot 4.5
#10968 merged
Jun 6, 2025 -
Update 2D HDR linear color space warning
#10891 merged
Jun 1, 2025 -
Update the Using Containers tutorial
#10934 merged
Jun 1, 2025 -
Use bitshift and binary
OR
operator in to set layers in Physics introduction#10943 merged
Jun 1, 2025
19 Pull requests opened by 15 people
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Move C++ container type information from C++ usage guidelines to Core types
#10988 opened
Jun 3, 2025 -
Add initial stencil documentation
#10991 opened
Jun 5, 2025 -
Fix check of effect_callback_type
#10994 opened
Jun 5, 2025 -
Document POSITION built-in in canvas-item shader reference
#10997 opened
Jun 6, 2025 -
Change "clips" to "slices"
#11001 opened
Jun 6, 2025 -
Document LightmapGI rendering limits in Mobile and Compatibility renderers
#11013 opened
Jun 11, 2025 -
Add documentation about OpenXR render models
#11014 opened
Jun 11, 2025 -
Add documentation about OpenXR spatial entities
#11015 opened
Jun 11, 2025 -
Rewrite parts of the distance alpha section for clarity
#11020 opened
Jun 13, 2025 -
Update 03.coding_the_player.rst
#11026 opened
Jun 14, 2025 -
Keep consistent with previous text to avoid misleading
#11036 opened
Jun 19, 2025 -
Update `NavigationPathQueryObjects` to explain all (new) options
#11044 opened
Jun 22, 2025 -
Update 04.creating_the_enemy.rst
#11045 opened
Jun 22, 2025 -
Replace remaining uses of shorthand codeblock syntax, add CI check
#11046 opened
Jun 22, 2025 -
Update command line arguments to match master branch
#11052 opened
Jun 23, 2025 -
Update resources.rst to make inner class note more clear
#11059 opened
Jun 27, 2025 -
Add some notes about importing meshes for use with SoftBody3D
#11060 opened
Jun 28, 2025 -
Use `SoftBody3D` consistently in the soft body tutorial
#11067 opened
Jun 28, 2025 -
GDScript: Update annotation description and development guidelines
#11070 opened
Jun 29, 2025
23 Issues closed by 10 people
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Typed Array bug
#11057 closed
Jun 26, 2025 -
UI GUI Navigation documentation is incorrect
#10136 closed
Jun 23, 2025 -
new college level learning resources for people to get into game development
#11039 closed
Jun 22, 2025 -
2D Skeletons tutorial seems outdated. Doesn't mention skeleton 2D node that's apparently needed.
#7279 closed
Jun 22, 2025 -
Cutout animation document obsolete
#10070 closed
Jun 22, 2025 -
Missing docs for logical operators `not`, `and`, `or` in `bool`
#11032 closed
Jun 18, 2025 -
Raycast3D.GetColliderShape() wrong description.
#11027 closed
Jun 16, 2025 -
(Minor Issue) Listening to Player Input Tutorial Missing Instruction
#11028 closed
Jun 16, 2025 -
PropertyHint PROPERTY_HINT_DICTIONARY_TYPE description is unclear.
#11022 closed
Jun 14, 2025 -
Suggest Visual Studio as a C# profiler alternative
#9999 closed
Jun 12, 2025 -
`OS.create_instance` behaves strangely on MacOS
#11017 closed
Jun 11, 2025 -
Missing docs for how to work with and usage Shortcuts
#11000 closed
Jun 8, 2025 -
Tutorial shows an outdated/missing button
#7658 closed
Jun 8, 2025 -
Lack of Documentation for Animation Tree's Advance Expression feature
#9699 closed
Jun 8, 2025 -
Outdated and missing documentation on AnimationTree
#7753 closed
Jun 8, 2025 -
Building godot docs produces WARNING: Pygments lexer name 'gitignore' is not known
#10989 closed
Jun 8, 2025 -
Docs Minimal server example outdated on the Networking/WebSocket page.
#10031 closed
Jun 8, 2025 -
Camera2D Zoom description too ambiguous to be useful
#10818 closed
Jun 6, 2025 -
Add documentation to Sprite2D and Sprite3D nodes to clarify that the offset.y values have opposite axes
#10731 closed
Jun 3, 2025 -
Enhancement description the `get` for Array
#10940 closed
Jun 2, 2025 -
Document `FoldableContainer`
#10906 closed
Jun 1, 2025 -
Using Containers uses `rect_size`
#10925 closed
Jun 1, 2025
20 Issues opened by 20 people
-
Layout mode is not documented
#11071 opened
Jul 1, 2025 -
List `@export_file` behavior change as a breaking change in the 4.3->4.4 upgrade page
#11065 opened
Jun 28, 2025 -
FontVariation.variation_transform mentions incorrect Transform2D constructor
#11058 opened
Jun 27, 2025 -
Incorrect Editor shortcut for Soft Reload Script
#11053 opened
Jun 24, 2025 -
Shader docs don't distinguish between global and constant built ins
#11048 opened
Jun 23, 2025 -
Incorrect OS.get_cmdline_args() usage example
#11047 opened
Jun 22, 2025 -
Exec Flags for Sublime Text are incorrect(?)
#11043 opened
Jun 21, 2025 -
a simpler way to explain Euler angles in the documentation
#11040 opened
Jun 20, 2025 -
Getting started 2D and 3D tutorials are missing type hints that are automatically generated
#11037 opened
Jun 19, 2025 -
Changing third-party models and their animations
#11034 opened
Jun 18, 2025 -
.blend scene importer lacks documentation
#11031 opened
Jun 17, 2025 -
Undersupported comparison between nodes and components in 'other engines'
#11023 opened
Jun 13, 2025 -
Dictionary.set return value not documented
#11018 opened
Jun 12, 2025 -
Incorrect link fragments
#11016 opened
Jun 11, 2025 -
Outdated information in "Creating movies" page
#11010 opened
Jun 10, 2025 -
Misleading documentation for SceneMultiplayer authentication
#11006 opened
Jun 7, 2025 -
Improve documentation of EditorInspector.instantiate_property_editor
#11003 opened
Jun 7, 2025 -
Improved docs for EditorContextMenuPlugin with full working example
#10999 opened
Jun 6, 2025 -
get_angle_to, should precise his point argument is in global_coordinates.
#10984 opened
Jun 2, 2025
20 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Expand the sections regarding Jitter, Stutter and Latency
#10952 commented on
Jun 12, 2025 • 9 new comments -
Add GDScript warning pages
#10635 commented on
Jul 1, 2025 • 6 new comments -
Add instructions on how to use a pre-compiled GDExtension, + update a link in the GDExtension class reference
#10960 commented on
Jun 27, 2025 • 2 new comments -
Add manual pages and content for upcoming GDScript trait system
#10393 commented on
Jun 10, 2025 • 2 new comments -
Redesign homepage into a landing page for various user profiles
#10810 commented on
Jul 1, 2025 • 0 new comments -
Add docs for using builtin auth mechanism
#10719 commented on
Jun 7, 2025 • 0 new comments -
Clearify behaviour of `@export` in combination with setters
#9980 commented on
Jun 16, 2025 • 0 new comments -
Add a custom role to toggle between snake_case and PascalCase syntax
#4406 commented on
Jun 3, 2025 • 0 new comments -
SoftBody3D wind can't be changed unless wind subject is re-entering Area3D
#9588 commented on
Jun 25, 2025 • 0 new comments -
The information in the skeleton section of the cutout animation tutorial is outdated
#7517 commented on
Jun 22, 2025 • 0 new comments -
Document truthiness of various GDScript data types in one place
#4408 commented on
Jun 19, 2025 • 0 new comments -
TileSet tutorial improvements
#8581 commented on
Jun 16, 2025 • 0 new comments -
Improve `Viewport.follow_viewport_enabled` description to be less confusing
#10217 commented on
Jun 12, 2025 • 0 new comments -
PhysicsDirectSpaceState2D.get_rest_info claims not to use query motion but it does
#10609 commented on
Jun 7, 2025 • 0 new comments -
`EditorSceneFormatImporter` is very barely documented
#7547 commented on
Jun 4, 2025 • 0 new comments -
Mention that ShapeCast2D and ShapeCast3D stop scanning at the first instance of collision.
#9624 commented on
Jun 4, 2025 • 0 new comments -
The tutorial code error in the Godot introductory documentation causes the enemy animation to fail to play properly.
#10898 commented on
Jun 3, 2025 • 0 new comments -
Add documentation about Typed Dictionaries
#10981 commented on
Jun 2, 2025 • 0 new comments -
Clarify what `CharacterBody2D.floor_block_on_wall` actually does
#10840 commented on
Jun 2, 2025 • 0 new comments -
When do translations become available on the website?
#10931 commented on
Jun 2, 2025 • 0 new comments