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Insights: godotengine/godot-proposals
Overview
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0 Active pull requests
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- 0 Merged pull requests
- 0 Open pull requests
- 19 Closed issues
- 26 New issues
There hasn’t been any commit activity on godotengine/godot-proposals in the last week.
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19 Issues closed by 8 people
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Add `is_action_just_pressed` and `is_action_just_released` to `InputEvent`
#12337 closed
Apr 30, 2025 -
Expose built-in region information: Misunderstanding of UV for canvas_item with region
#9355 closed
Apr 30, 2025 -
Allow x and y offsets to be set in NoiseTexture2D
#12288 closed
Apr 30, 2025 -
Add multiple outlines, multiple drop shadows and gradients to DynamicFont
#2564 closed
Apr 29, 2025 -
Add more view options to the 2D editor i.e. to toggle the visibility of gizmos similar to the 3D editor
#12333 closed
Apr 29, 2025 -
Interpolate camera FOV (3D) and zoom (2D) when using physics interpolation
#9964 closed
Apr 28, 2025 -
Expose `ResourceSaver.set_uid()` to scripting.
#11971 closed
Apr 28, 2025 -
Dynamic/Inexplicit Type Exports
#9368 closed
Apr 28, 2025 -
Allow dynamically generated properties in property lists to have hover-over descriptions.
#10954 closed
Apr 28, 2025 -
Allow selecting multiple Tree or ItemList items with shift + arrow keys
#9314 closed
Apr 28, 2025 -
Implement "Close Tabs Below" in the script editor
#5976 closed
Apr 28, 2025 -
Consider search keywords when searching in Create Node/Resource dialogs
#10573 closed
Apr 28, 2025 -
Embedded Game Window - Add `Pause/Suspend` and `Next frame` hotkeys/shortcuts
#11948 closed
Apr 28, 2025 -
Add get_line_height and get_line_width method for RichTextLabel
#12265 closed
Apr 28, 2025 -
Find In Files (script search results) Option to Skip Addons Folder
#12325 closed
Apr 27, 2025 -
Add bbcode for Ruby in RichTextLabel
#12316 closed
Apr 25, 2025 -
Add custom error message for Godot 3 `export` syntax
#11542 closed
Apr 25, 2025 -
Make `get_stack()` available in release/debug export templates as well as in the editor
#105 closed
Apr 25, 2025 -
Display project setting overrides below their base settings
#11778 closed
Apr 24, 2025
26 Issues opened by 24 people
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Deprecate `PackedDataContainer` class
#12344 opened
Apr 30, 2025 -
Add support for export variables in custom import scripts
#12342 opened
Apr 30, 2025 -
Add a more concise range match to GDScript's `match` statement, using a `<.<` operator or similar
#12341 opened
Apr 30, 2025 -
Add support for aligned memory alloc/realloc/free in GDExtension
#12336 opened
Apr 30, 2025 -
Add BlendSpace BlendPoint weight smoothing
#12335 opened
Apr 29, 2025 -
Allow Object.get_class() and Object.is_class() to include script class_name and not just built in base class
#12334 opened
Apr 29, 2025 -
Make GLTFDocument append_from_buffer() multi-thread friendly
#12331 opened
Apr 29, 2025 -
Print a warning when editorfilesystem detects a *.ogg file with Opus encoding
#12329 opened
Apr 29, 2025 -
Add an UUID type
#12327 opened
Apr 28, 2025 -
Add toggle to disable Motion Vectors in MeshInstance3D
#12326 opened
Apr 27, 2025 -
Allow floating-point values for the Primary Grid Steps editor setting
#12324 opened
Apr 26, 2025 -
Core: Add first-class `Object` types, replacing (most of) `ClassDB`
#12323 opened
Apr 26, 2025 -
Improve `GraphEdit` signals
#12322 opened
Apr 26, 2025 -
API to register `Variant` extension methods and operators (GDExtension, Module)
#12321 opened
Apr 26, 2025 -
Add a way to disable Scale values linking
#12320 opened
Apr 26, 2025 -
Add custom test command line option
#12319 opened
Apr 26, 2025 -
Add HDR support and configuration paramters to AgX tonemapper
#12317 opened
Apr 25, 2025 -
Add a way to open/edit a project with different render modes (e.g., forward+ to compatibility)
#12314 opened
Apr 25, 2025 -
Give billboarded Sprite3D and Label3D nodes a larger AABB
#12313 opened
Apr 25, 2025 -
Display remote scene SubViewport preview in the editor inspector
#12312 opened
Apr 24, 2025 -
Allow GlobalScope pseudo-enums to act like real enums in GDScript
#12311 opened
Apr 24, 2025 -
Add `@override`, `@nodepath`, and `@not_null` annotations for early error detection
#12310 opened
Apr 24, 2025 -
Add a `needs benchmarking` label for pull requests
#12309 opened
Apr 24, 2025 -
Add text-based editor feature profile sharing
#12308 opened
Apr 24, 2025 -
Add Components to Node
#12306 opened
Apr 24, 2025
51 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Recognize "Godot Box2D" (Box2D) as an officially endorsed add-on for 2D physics
#7415 commented on
Apr 23, 2025 • 0 new comments -
Expose a real_t type definition in C#
#8628 commented on
Apr 24, 2025 • 0 new comments -
Add support for game window embedding on macOS
#11453 commented on
Apr 24, 2025 • 0 new comments -
Implement Drawable Textures
#7379 commented on
Apr 24, 2025 • 0 new comments -
Performance problems I found
#7366 commented on
Apr 24, 2025 • 0 new comments -
Add union types to Typed GDScript
#737 commented on
Apr 24, 2025 • 0 new comments -
Quick Open Script: support `file:line` format to directly jump to a certain line in the script
#9748 commented on
Apr 24, 2025 • 0 new comments -
Expose SPIRV-Cross Reflection Data in RDShaderSPIRV
#10740 commented on
Apr 24, 2025 • 0 new comments -
Add a method to get the C# type of CSharpScript
#12294 commented on
Apr 24, 2025 • 0 new comments -
Set inverse-squared light attenuation as default
#11842 commented on
Apr 24, 2025 • 0 new comments -
Provide a way to load resources without running scripts
#4925 commented on
Apr 25, 2025 • 0 new comments -
[ScrollContainer] Add option to hold child at maximum scroll value when resized
#12280 commented on
Apr 25, 2025 • 0 new comments -
Use Jolt Physics by default in newly created projects (and progressively set it as the default later on)
#12289 commented on
Apr 25, 2025 • 0 new comments -
Move MIDI-related constants and methods away from the GlobalScope and into a singleton or class
#8761 commented on
Apr 25, 2025 • 0 new comments -
Make all CanvasItem-derived classes interactable with the mouse
#12187 commented on
Apr 25, 2025 • 0 new comments -
Add a Color resource to adjust a specific color through all instances where it is used
#1734 commented on
Apr 25, 2025 • 0 new comments -
Add `remove_all(predicate)` to Array
#3116 commented on
Apr 25, 2025 • 0 new comments -
Add a `popcount()` function to @GlobalScope
#12014 commented on
Apr 26, 2025 • 0 new comments -
Add `INT64_MAX`, `INT64_MIN`, etc. constants
#2411 commented on
Apr 26, 2025 • 0 new comments -
API to register custom `Variant` types (GDExtension, Module)
#11797 commented on
Apr 26, 2025 • 0 new comments -
Add recording feature and button to AnimationPlayer
#169 commented on
Apr 26, 2025 • 0 new comments -
Allow Godot to work with C# classes that don't have a parameterless constructor
#12296 commented on
Apr 27, 2025 • 0 new comments -
Add keyboard shortcuts to insert keys and focus the timestamp box to the animation editor
#478 commented on
Apr 27, 2025 • 0 new comments -
Export game as embeddable iOS view to easily use non-Godot code (Android already supported)
#1473 commented on
Apr 27, 2025 • 0 new comments -
Stable ABI for `Object` structure and virtual calls
#12155 commented on
Apr 27, 2025 • 0 new comments -
Port community motion-blur addon
#12258 commented on
Apr 28, 2025 • 0 new comments -
Add hide_on_cancel() for ConfirmationDialog
#12287 commented on
Apr 28, 2025 • 0 new comments -
Add support for particle recording and playback
#7085 commented on
Apr 28, 2025 • 0 new comments -
Add an option for allowing a sound played from Audio Playback Track from AnimationPlayer to play after animation has finished
#10874 commented on
Apr 28, 2025 • 0 new comments -
Add mechanism for EditorPlugins to move the Node3DEditorViewport camera
#12112 commented on
Apr 28, 2025 • 0 new comments -
Add volume control to AudioStream
#12133 commented on
Apr 29, 2025 • 0 new comments -
Implement copy and paste of multiple tiles in the TileSet editor
#4409 commented on
Apr 29, 2025 • 0 new comments -
Add support for global plugins/universal addons
#831 commented on
Apr 29, 2025 • 0 new comments -
Make floating-point values in the inspector more permissive
#10068 commented on
Apr 29, 2025 • 0 new comments -
Create an official Blender add-on for Godot asset pipeline
#6883 commented on
Apr 29, 2025 • 0 new comments -
Duplicating a node should result in either a true Instance or true unique copy, not a mix of both
#317 commented on
Apr 29, 2025 • 0 new comments -
Drag and drop signals into editor to connect them
#6347 commented on
Apr 30, 2025 • 0 new comments -
Add an export option to explicitly include selected resources without dependencies
#5992 commented on
Apr 30, 2025 • 0 new comments -
Core: Exchange `initializer_list` semantics with factory patterns
#12247 commented on
Apr 30, 2025 • 0 new comments -
Add EditorCanvasGizmoPlugin for 2D (similar to 3D's SpatialEditorGizmoPlugin)
#1910 commented on
Apr 30, 2025 • 0 new comments -
Add custom projection mode to Camera3D, make Camera3D store its CameraMatrix and expose CameraMatrix to user code
#2713 commented on
Apr 30, 2025 • 0 new comments -
Allow to disable joypad support
#8391 commented on
Apr 30, 2025 • 0 new comments -
Add `Input.get_joy_type()` to get controller type
#8519 commented on
Apr 30, 2025 • 0 new comments -
Add a way to get source device type from `InputEventAction`
#3836 commented on
Apr 30, 2025 • 0 new comments -
Add support for directional light projectors or custom per-light shaders (for cloud shadows)
#8237 commented on
Apr 30, 2025 • 0 new comments -
Improve GridMap and 3D level design workflow
#10992 commented on
Apr 30, 2025 • 0 new comments -
Add support for statically typed Callable
#10807 commented on
Apr 30, 2025 • 0 new comments -
Expose API to force container layout recomputation
#12058 commented on
Apr 30, 2025 • 0 new comments -
Custom `Camera3D` projection: a practical approach
#11436 commented on
Apr 30, 2025 • 0 new comments -
Allow Subpixel ScrollContainer H and V Scroll Values
#10544 commented on
Apr 30, 2025 • 0 new comments -
Allow members of a Transform, Velocity, and any orientation structures to be edited in C#
#12299 commented on
Apr 30, 2025 • 0 new comments