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Insights: godotengine/godot-proposals
Overview
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0 Active pull requests
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- 0 Merged pull requests
- 0 Open pull requests
- 9 Closed issues
- 12 New issues
There hasn’t been any commit activity on godotengine/godot-proposals in the last 3 days.
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9 Issues closed by 6 people
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Add `is_action_just_pressed` and `is_action_just_released` to `InputEvent`
#12337 closed
Apr 30, 2025 -
Expose built-in region information: Misunderstanding of UV for canvas_item with region
#9355 closed
Apr 30, 2025 -
Allow x and y offsets to be set in NoiseTexture2D
#12288 closed
Apr 30, 2025 -
Add multiple outlines, multiple drop shadows and gradients to DynamicFont
#2564 closed
Apr 29, 2025 -
Add more view options to the 2D editor i.e. to toggle the visibility of gizmos similar to the 3D editor
#12333 closed
Apr 29, 2025 -
Interpolate camera FOV (3D) and zoom (2D) when using physics interpolation
#9964 closed
Apr 28, 2025 -
Expose `ResourceSaver.set_uid()` to scripting.
#11971 closed
Apr 28, 2025 -
Dynamic/Inexplicit Type Exports
#9368 closed
Apr 28, 2025 -
Allow dynamically generated properties in property lists to have hover-over descriptions.
#10954 closed
Apr 28, 2025
12 Issues opened by 12 people
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Automatically add RESET animation to imported animated 3D scenes
#12346 opened
May 1, 2025 -
Deprecate `ParallaxBackground` and `ParallaxLayer`
#12345 opened
Apr 30, 2025 -
Deprecate `PackedDataContainer` class
#12344 opened
Apr 30, 2025 -
Add support for export variables in custom import scripts
#12342 opened
Apr 30, 2025 -
Add a more concise range match to GDScript's `match` statement, using a `<.<` operator or similar
#12341 opened
Apr 30, 2025 -
Add support for aligned memory alloc/realloc/free in GDExtension
#12336 opened
Apr 30, 2025 -
Add BlendSpace BlendPoint weight smoothing
#12335 opened
Apr 29, 2025 -
Allow Object.get_class() and Object.is_class() to include script class_name and not just built in base class
#12334 opened
Apr 29, 2025 -
Make GLTFDocument append_from_buffer() multi-thread friendly
#12331 opened
Apr 29, 2025 -
Print a warning when editorfilesystem detects a *.ogg file with Opus encoding
#12329 opened
Apr 29, 2025 -
Add an UUID type
#12327 opened
Apr 28, 2025
35 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Port community motion-blur addon
#12258 commented on
Apr 28, 2025 • 0 new comments -
API to register `Variant` extension methods and operators (GDExtension, Module)
#12321 commented on
Apr 28, 2025 • 0 new comments -
Add hide_on_cancel() for ConfirmationDialog
#12287 commented on
Apr 28, 2025 • 0 new comments -
Add support for particle recording and playback
#7085 commented on
Apr 28, 2025 • 0 new comments -
Add an option for allowing a sound played from Audio Playback Track from AnimationPlayer to play after animation has finished
#10874 commented on
Apr 28, 2025 • 0 new comments -
Add mechanism for EditorPlugins to move the Node3DEditorViewport camera
#12112 commented on
Apr 28, 2025 • 0 new comments -
Add volume control to AudioStream
#12133 commented on
Apr 29, 2025 • 0 new comments -
Implement copy and paste of multiple tiles in the TileSet editor
#4409 commented on
Apr 29, 2025 • 0 new comments -
Improve `GraphEdit` signals
#12322 commented on
Apr 29, 2025 • 0 new comments -
Add support for global plugins/universal addons
#831 commented on
Apr 29, 2025 • 0 new comments -
Allow GlobalScope pseudo-enums to act like real enums in GDScript
#12311 commented on
Apr 29, 2025 • 0 new comments -
Add HDR support and configuration paramters to AgX tonemapper
#12317 commented on
Apr 29, 2025 • 0 new comments -
Make floating-point values in the inspector more permissive
#10068 commented on
Apr 29, 2025 • 0 new comments -
Create an official Blender add-on for Godot asset pipeline
#6883 commented on
Apr 29, 2025 • 0 new comments -
Duplicating a node should result in either a true Instance or true unique copy, not a mix of both
#317 commented on
Apr 29, 2025 • 0 new comments -
Add toggle to disable Motion Vectors in MeshInstance3D
#12326 commented on
Apr 29, 2025 • 0 new comments -
Drag and drop signals into editor to connect them
#6347 commented on
Apr 30, 2025 • 0 new comments -
Add an export option to explicitly include selected resources without dependencies
#5992 commented on
Apr 30, 2025 • 0 new comments -
Core: Exchange `initializer_list` semantics with factory patterns
#12247 commented on
Apr 30, 2025 • 0 new comments -
Add EditorCanvasGizmoPlugin for 2D (similar to 3D's SpatialEditorGizmoPlugin)
#1910 commented on
Apr 30, 2025 • 0 new comments -
Add custom projection mode to Camera3D, make Camera3D store its CameraMatrix and expose CameraMatrix to user code
#2713 commented on
Apr 30, 2025 • 0 new comments -
Allow to disable joypad support
#8391 commented on
Apr 30, 2025 • 0 new comments -
Add `Input.get_joy_type()` to get controller type
#8519 commented on
Apr 30, 2025 • 0 new comments -
Add a way to get source device type from `InputEventAction`
#3836 commented on
Apr 30, 2025 • 0 new comments -
Add support for directional light projectors or custom per-light shaders (for cloud shadows)
#8237 commented on
Apr 30, 2025 • 0 new comments -
Improve GridMap and 3D level design workflow
#10992 commented on
Apr 30, 2025 • 0 new comments -
Add support for statically typed Callable
#10807 commented on
Apr 30, 2025 • 0 new comments -
Expose API to force container layout recomputation
#12058 commented on
Apr 30, 2025 • 0 new comments -
Custom `Camera3D` projection: a practical approach
#11436 commented on
Apr 30, 2025 • 0 new comments -
Allow floating-point values for the Primary Grid Steps editor setting
#12324 commented on
Apr 30, 2025 • 0 new comments -
Allow Subpixel ScrollContainer H and V Scroll Values
#10544 commented on
Apr 30, 2025 • 0 new comments -
Allow members of a Transform, Velocity, and any orientation structures to be edited in C#
#12299 commented on
Apr 30, 2025 • 0 new comments -
Add a `get_ceiling_normal()` method to CharacterBody3D
#10730 commented on
Apr 30, 2025 • 0 new comments -
Readd visual scripting as a core engine feature
#11729 commented on
May 1, 2025 • 0 new comments -
Add support for Multiple value assignment
#1103 commented on
May 1, 2025 • 0 new comments