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OpenGL Java project with using WLJGL library for fun :).

Current implemented features:

  • Shader program object
  • Basic shaders (phong/blin lighting)
  • Camera
  • Generated primitive shape meshes (plane, sphere, box)
  • Texture loading
  • Texure/color material
  • Skybox
  • Geometry shader for debugging normals
  • Render in separate thread

I plan to implement:

  • Optimizations (skybox, face culling, shaders)
  • Add jbullet library for physics
  • Normal mapping
  • Shadows
  • Text rendering
  • PBR