-
Chaos Software
- Sofia, Bulgaria
-
08:29
(UTC +03:00) - https://yoreei.github.io/
- in/yordangrigorov
- yordangrigorov97
Pinned Loading
-
GameJamEngine2-5D
GameJamEngine2-5D PublicC++ Game Engine utilizing 2D-ray-casting and mode7 graphics to deliver an illusion of a 3D world. Uses Direct2D, DirectXMath, Windows Imaging Component (WIC). Inspired by Wolfenstein3D, Doom & Mari…
C++
-
sanctuary-raytracer
sanctuary-raytracer PublicForked from Chaos-Ray-Tracing-Vladislav/chaos-ray-tracing-course-assignment-yoreei
C++ 3D ray-caster supporting reflection, refraction, animations, custom mesh file format. My original work for Chaos Camp 2024 ray tracing course
C++ 1
-
CPP-Multilayer-perceptron
CPP-Multilayer-perceptron PublicMultilayer Perceptron (MLP) written from scratch in C++ & CUDA with a portable C interface. 97%+ accuracy on MNIST after 80 epochs. Qt6 GUI with Live Prediction. Backend implemented 3 times using: …
C++
-
crowd_pathfinder
crowd_pathfinder PublicForked from k1p1/UE5TopDownARPG
An efficient C++ implementation of flow-tile pathfinding in Unreal Engine, inspired by work of Elijah Emerson on Supreme Commander
C++ 4
-
dooria
dooria PublicC++ Dungeon puzzle game in Unreal Engine 5 Inspired by LOTR's Mines of Moria: Dooria. Depth-first-search-based random maze generation of increasing difficulty. Made for Brackeys 2024.1 Game Jam
C++
-
gpgpu_playground
gpgpu_playground PublicForked from CoffeeBeforeArch/cuda_programming
CUDA learn by example: warp divergence, bank conflicts, shared memory. Example GPGPU algorithms
Cuda
If the problem persists, check the GitHub status page or contact support.