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A network library for client/server games written in C++
C 2.6k 256
Secure client/server connections over UDP
C 2.5k 195
Bitpacking serializer for C++
C++ 42 9
Packet acknowledgement system for UDP
C 614 79
Matchmaking simulation driven by real player data
Sending millions of packets per-second with AF_XDP
Protecting game servers from DDoS
Example source code for "Creating a first person shooter that scales to a million players"
Writing highly scalable backends in UDP
Source code for gafferongames.com
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