713 questions
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Issues detecting collision on a Unity Game Object on my mobile game, OnCollisionEnter2d(),
I'm testing my mobile game for iPhone users where you have to throw a fork to another game object. Now these fork game objects are on a List which I'm spawning a total of 8 forks on the scene but you ...
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0
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64
views
Make objects move along a drawn path (C++)
I'm programming a game that have a feature allowing player to draw a path. And that path will be used to navigate object to move on it. I'm having a problem with the speed of the object. If players ...
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votes
1
answer
329
views
Solution to 'Type Mismatch' error stopping me from assigning a GameObject to a prefab in Unity
Whenever I try to assign a GameObject or TMP Text Box to a prefab's public variable, I get an error message that says, "Type Mismatch". The variable is a list (used to be array) and I am not ...
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votes
1
answer
35
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How to count gameObject on screen that was Instantiated
I want the player to have a limited amount of bombs that can be placed at a given time. I was able to limit the bombs, but when the gameObject is destroyed, I'm not sure how to change my bombCount ...
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201
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Unity Textmesh Pro is blurry/pixelated
I am new to Unity and I'm having trouble with the text in my project. The text appears very pixelated, and I can't figure out why.
Here is an example of how it looks:
I started a new 2D project, ...
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65
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Is there a way to add a reference to a gameobject during gametime?
I'm trying to make a game where you can make custom projectiles with various components that have special properties (like poison, explosions, anti-gravity, mind control).
Then you would be able to ...
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votes
1
answer
49
views
The Instantiate function for my gun script in Unity is instantiating the bullets as though they were child objects
My gun script Instantiates the bullets as though they were child objects of the gun which causes the bullets to move whenever my gun is moved.
I had been testing the shooting ability of my gun by ...
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41
views
Why I can't see my gameobject's prefab game object in unity in scene view?
As You Can See Here
indeed it has materials and other needed things to see it but unfortunately you can't. In This image I selected chassis so you could see any problems in inspector if there are some
1
vote
1
answer
178
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in Unity 2022.3, why do my object instantiation times spike ever so often?
So I'm currently creating a game with procedural world generation. Therefore I am loading and unloading big chunks of world data quite often. The process goes as follows:
Step 1: Upon loading a chunk, ...
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votes
1
answer
78
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Moving sphere to a 2D waypoint on terrain in a 3D space Unity
Im trying to create an animation using Unity3D where I have a world which is created by converting a heightmap into a terrain.
Using a python program I am calculating a route for this sphere and am ...
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votes
2
answers
228
views
In Unity why cant I append this game object to an array. Error: ArgumentNullException: Value cannot be null. Parameter name: source [duplicate]
Here is the code being use:
private void start()
{
for (int i = 0; i < 5; i++)
{
GameObject card = Instantiate(deck[i], playersHandContent.transform);
card.GetComponent<...
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1
answer
201
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unity gameobject invisible in hololens 2
I just created a simple unity project and deployed it to HoloLens 2, the splashed mesh appeared and I was asked to confirm the rights, but after that nothing appeared, I only see the pointers, my ...
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votes
0
answers
83
views
Why doesnt 'Instantiate' not exist according to Unit
I'm encountering an issue in my Unity script where the Instantiate method is not being recognized. I'm trying to instantiate a projectile in a ranged attack state, but I'm getting the following error:
...
0
votes
1
answer
6k
views
moving pivot point of an object in unity
This is the object I am trying to move the pivot of:
I am currently trying to move the pivot point of this object to the center, since i need it to be centered there for a script i am making, does ...
-1
votes
1
answer
32
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Unity eventtrigger for a flipped gameobject
So I have "n" number of child gameobjects that are sorted by the parents horizontal layout component.
These child gameobjects are cards, they have a front and a backside represented with ...