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Photon Fusion VR - Networked Object Not Syncing?

I'm using Photon Fusion, Shared mode, and I have 2 scenes: Login & Session. I'm able to get both a Quest 2 and 3 headset into the same shared VR session, and see a simple avatar of both players (...
Wes Tomer's user avatar
  • 329
1 vote
1 answer
157 views

Fusion NetworkRigidbody blocks collisions for trigger

I want to have an interactable object with a Rigidbody, so I need to have NetworkRigidbody. But when I add this component, all collisions for trigger (child) are not getting called for client. Only ...
Paul Brecelj's user avatar
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0 answers
47 views

First Person Camera working with Shared mode, but not Host/Server mode

I'm working on a basic multiplayer game where I'm using the Photon Fusion 2 and I'm added a default Prototype Runner to the game. My player's camera works perfectly when clicked on the Start Shared ...
Brijesh Kumbhare's user avatar
0 votes
0 answers
189 views

"DllNotFoundException: nanosockets" and "EntryPointNotFoundException: nanosockets_address_set_ip", only on MacOS

I'm trying to make a Unity multiplayer game using Photon Fusion. The multiplayer matchmaking and lobby system I created works fine on Windows, but when I try to create or join a match on Mac, it says ...
user26492221's user avatar
0 votes
1 answer
406 views

How to create projectiles in shared mode in Photon Fusion 2

I am developing a multiplayer game in Unity by following the Fusion 2 Shared mode tutorial I'm going to make an online 2D game and I looked up how to make projectiles to make bullets, and found the &...
dlgudwn123's user avatar
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0 answers
252 views

How to add objects to the prefab table at runtime

I'm working with Photon Fusion and I want to add new objects to the prefab table at runtime. I followed the steps in the Advanced Spawning tutorial in the Fusion Manual, but I don't know how to call ...
Paul Brecelj's user avatar
2 votes
1 answer
139 views

Dash Mechanism is very glitchy in unity photon fusion multiplayer

I am working on a dash mechanism for 2D multiplayer game in unity with photon fusion. My requirement is that when the player presses LShift, they will move at a lower speed and a UI to charge the ...
levitate's user avatar
1 vote
1 answer
536 views

Set PlayerName/NickName in Photon Fusion

In the latest version of Photon Fusion, I'm encountering difficulty setting the player's nickname or username. It seems that the NickName property, which was previously used for this purpose, has been ...
Prakyath's user avatar
1 vote
2 answers
163 views

Change in player speed causes a jerky movement

I am working on a 2D multiplayer game in Unity with Photon Fusion. My player has a default player speed (5). I am changing the player speed (to 10) when I want the player to move faster for a specific ...
levitate's user avatar
0 votes
1 answer
56 views

Occupied Network Transofrm in Fusion2 Unity

I want to do something like this [Serializable] public struct OccupiedTransform { public Transform Transform; public PlayerRef Occupier; } [SerializeField] private NetworkLinkedList<...
Fabian's user avatar
  • 69
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165 views

Photon Fusion BR200 Sample: CS0234 Error When Building WebGL

Issue to Resolve: I am unable to resolve an error when building with WebGL in Unity using Photon Fusion's BR200 Sample. The error message is CS0234: The type or namespace name could not be found. I ...
user24314113's user avatar
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1 answer
772 views

RPC Calls in Unity 3D / Photon Fusion 2

I am attempting to connect multiple users together in a single Photon Fusion 2 room. Once they are connected, I would like any user to be able to select a button that represents another app to launch. ...
Volearix's user avatar
-4 votes
1 answer
480 views

Unity Photon Fusion Object Position Sync

How do I sync an object's position within Photon Fusion? I have this script which allows a box to be pushed by players. public class PlayerTrigger : NetworkBehaviour { [SerializeField] ...
Roh's user avatar
  • 11
0 votes
1 answer
1k views

Photon Fusion multiplayer scene already has Network Object. How to add it to simulation

I am using Photon Fusion for multiplayer purposes and I have a game object with a NetworkObject component. It's not spawned using the Runner like other objects. I can do Fusion.Runner.Attach(), but it ...
Yaseen Khattak's user avatar
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0 answers
619 views

Is there any way to spawn the first local player and then the remote player photon fusion

I am currently developing a multiplayer game using Photon Fusion. One feature I would like to implement is the sequential spawning of players, with the local player spawning first, and the remote ...
Firdeus Kasaj's user avatar

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