All Questions
Tagged with photon-fusion photon
20 questions
0
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0
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230
views
Photon Fusion VR - Networked Object Not Syncing?
I'm using Photon Fusion, Shared mode, and I have 2 scenes: Login & Session. I'm able to get both a Quest 2 and 3 headset into the same shared VR session, and see a simple avatar of both players (...
0
votes
0
answers
47
views
First Person Camera working with Shared mode, but not Host/Server mode
I'm working on a basic multiplayer game where I'm using the Photon Fusion 2 and I'm added a default Prototype Runner to the game. My player's camera works perfectly when clicked on the Start Shared ...
0
votes
0
answers
189
views
"DllNotFoundException: nanosockets" and "EntryPointNotFoundException: nanosockets_address_set_ip", only on MacOS
I'm trying to make a Unity multiplayer game using Photon Fusion. The multiplayer matchmaking and lobby system I created works fine on Windows, but when I try to create or join a match on Mac, it says ...
0
votes
1
answer
406
views
How to create projectiles in shared mode in Photon Fusion 2
I am developing a multiplayer game in Unity by following the Fusion 2 Shared mode tutorial
I'm going to make an online 2D game and I looked up how to make projectiles to make bullets, and found the &...
0
votes
0
answers
252
views
How to add objects to the prefab table at runtime
I'm working with Photon Fusion and I want to add new objects to the prefab table at runtime. I followed the steps in the Advanced Spawning tutorial in the Fusion Manual, but I don't know how to call ...
2
votes
1
answer
139
views
Dash Mechanism is very glitchy in unity photon fusion multiplayer
I am working on a dash mechanism for 2D multiplayer game in unity with photon fusion. My requirement is that when the player presses LShift, they will move at a lower speed and a UI to charge the ...
1
vote
1
answer
536
views
Set PlayerName/NickName in Photon Fusion
In the latest version of Photon Fusion, I'm encountering difficulty setting the player's nickname or username. It seems that the NickName property, which was previously used for this purpose, has been ...
1
vote
2
answers
163
views
Change in player speed causes a jerky movement
I am working on a 2D multiplayer game in Unity with Photon Fusion. My player has a default player speed (5). I am changing the player speed (to 10) when I want the player to move faster for a specific ...
0
votes
1
answer
56
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Occupied Network Transofrm in Fusion2 Unity
I want to do something like this
[Serializable]
public struct OccupiedTransform
{
public Transform Transform;
public PlayerRef Occupier;
}
[SerializeField] private NetworkLinkedList<...
0
votes
0
answers
165
views
Photon Fusion BR200 Sample: CS0234 Error When Building WebGL
Issue to Resolve:
I am unable to resolve an error when building with WebGL in Unity using Photon Fusion's BR200 Sample. The error message is CS0234: The type or namespace name could not be found. I ...
0
votes
1
answer
772
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RPC Calls in Unity 3D / Photon Fusion 2
I am attempting to connect multiple users together in a single Photon Fusion 2 room. Once they are connected, I would like any user to be able to select a button that represents another app to launch. ...
-4
votes
1
answer
480
views
Unity Photon Fusion Object Position Sync
How do I sync an object's position within Photon Fusion?
I have this script which allows a box to be pushed by players.
public class PlayerTrigger : NetworkBehaviour
{
[SerializeField] ...
0
votes
1
answer
1k
views
Photon Fusion multiplayer scene already has Network Object. How to add it to simulation
I am using Photon Fusion for multiplayer purposes and I have a game object with a NetworkObject component. It's not spawned using the Runner like other objects.
I can do Fusion.Runner.Attach(), but it ...
0
votes
0
answers
619
views
Is there any way to spawn the first local player and then the remote player photon fusion
I am currently developing a multiplayer game using Photon Fusion. One feature I would like to implement is the sequential spawning of players, with the local player spawning first, and the remote ...
0
votes
1
answer
265
views
Duplicate Values in Dictionary When Logging Distances in Photon Fusion
I'm developing a multiplayer game in Unity using Photon Fusion.
I have a dictionary, playerDistances:
[Networked]
[Capacity(4)] // Sets the fixed capacity of the collection
[UnitySerializeField] // ...