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Infrequent/inconsistent updates of a BLE device without CDM

I'm not too familiar with Bluetooth or Android development, so please forgive me if my terminology is not on point! Anyways, I'm working on a Java (Android studio/gradle) plugin that is used in a ...
bosq's user avatar
  • 1
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0 answers
24 views

Playfab profane display name filter

I'm making a Unity game and I need to apply a filter for display names. How can I do that? I read that PlayFab already has a system for this, and I’ve tried using it with PlayFabErrorCode....
Alex Alex's user avatar
1 vote
1 answer
52 views

Why does the function not run after being subscribed to my Unity Event? (C#)

My UIManager.cs class: using UnityEngine; public class UIManager : MonoBehaviour { public static UIManager instance; public System.Action<bool> OnSwitchCargoOverview; private void ...
Eric Hu's user avatar
  • 11
-1 votes
0 answers
18 views

Unity Editor stuck on loading/generating .ase file

I'm creating a relatively simple 2D game, and every time I try to launch the editor it gets stuck on this loading/generating texture for this singe Skeleton Idle.ase file. Skeleton Idle is an idle ...
Emilia Zero's user avatar
-1 votes
0 answers
9 views

Using vuplex for making charts

Hello i have a question about using Vuplex unity plugin for making the charts of my app. I need the compatibility with iOS and Android. Right now I have using the Uniwebview 5 that is working well ...
Adad Rosado's user avatar
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0 answers
21 views

Local Notification not showing when game is killed in some android devices in Unity

I’m using the Mobile Notifications Unity Package for local notifications, but I’m facing an issue: I’m not receiving local notifications on most devices when the game is killed, even if their Android ...
FatimaAbbas Hazel's user avatar
1 vote
1 answer
55 views

Jump method not applying forces despite them being calculated and the method being called properly

Recently migrated my unity project into the new input system and my jump logic is not working despite the jump method being called correctly for the debug.logs. Any help? using System.Collections; ...
Robert Park's user avatar
1 vote
1 answer
19 views

MRTK3 RayInteractor hover works, but click doesn't select (Editor only, XR Device Simulator)

I'm using Unity 2022.3.21f1, MRTK 4.0.0-pre.1 For testing, I'm using the XR Device Simulator in the editor. I'm encountering an issue where hover using RayInteractor works fine, but selection via ...
정한용's user avatar
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0 answers
44 views

What caused the image to not scale & fit the holder, and not returning to origin?

Here's the detailed video showcase: text I'm a beginner and trying to make a indie game by myself. But I can't figure why the card didn't returned to the empty with 'CardSpawn' as soon as I drag out ...
Moci's user avatar
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-3 votes
0 answers
23 views

Weird visual glitch in Unity inspector [closed]

I have this weird visual glitch in Unity editor as well as UI builder. Unity inspector example UI builder example It appears as vertical lines that obscure text fields, colour fields and such. If i ...
Camille's user avatar
-4 votes
0 answers
28 views

how do i get multiplayer to work other places places unity mirror [closed]

Hi I'm looking up how to use unity mirror but I have noticed that they all show local multiplayer but I want to be able to create a game where I can play with my friends that are in different ...
Noah Bichsel's user avatar
-3 votes
0 answers
47 views

ML-Agents connects to Unity but never starts training – agent methods not called, scene keeps resetting

I'm trying to train an agent in Unity using ML-Agents. When I run the training command from the command line using: mlagents-learn --run-id=test it successfully connects to Unity: [INFO] Listening on ...
Abbadon's user avatar
0 votes
0 answers
64 views

How to prevent multiple input stages from happening (started, performed, canceled) [closed]

Im using the Input System. When pressing "t" get 150 instead of 50. Using InputAction.CallbackContext context removes the method from the inspector. Doing These Inputs manually in the script ...
Pelikaapeli's user avatar
0 votes
0 answers
42 views

Generic way to register an object as a variable in another script? [closed]

I'm working in Unity and have a project with a number of "parts" that we've broken into several scenes. For example, traffic is in one scene, buildings another, trees and props another, etc....
Adam L.'s user avatar
  • 97
-1 votes
0 answers
41 views

How to make animals come from sides of screen and go in different direction

My problem is getting animals to spawn from both sides going from left to right and right to left in C# void SpawnRandomAnimal() { Vector3 spawnPos = new Vector3(Random.Range(-spawnRangeX, spawnRangeX)...
righthere's user avatar

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