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Unity how to replace a .mm with a custom file after building for iOS?

So I've got a scenario where I've built an app for iOS and want to replace one of the built .mm files with a custom one where I've editing some of the code. I can just edit it in Xcode, but I'd rather ...
Luke Owen's user avatar
0 votes
1 answer
216 views

Unity IOS PostProcessBuild

In Unity, because of the packages i use in project i need to run pod commands after build. Doing it every time takes so much time. I want to run pod commands after build automatically. I use the code ...
Kasım Furkan Ünal's user avatar
0 votes
1 answer
100 views

Is there a way to update my Xcode project without having to recreate it every time I build from Unity?

When I build a Unity project for iOS I create an Xcode project. After that I must: fix errors in the Xcode project. Configure the Xcode project. Build the Xcode project. Is there a way to update my ...
Mario Rossi's user avatar
3 votes
0 answers
909 views

Build Error on Xcode 15: Unable to detect any compatible iPhoneOS SDK

I am currently trying to build my Unity Project(2023.1.9f1) in Xcode and it giving me a build error when I archive it. It just says Xcode needs to be installed in the /Applications directory and have ...
Solar's user avatar
  • 111
0 votes
0 answers
409 views

Xcode version 14 In-App Purchase capability not available

I have a Unity-based game with in-app purchasing that is operational in Android using Admob. I have now built an iOS target. Building under Xcode version 14 the link has many undefined variables. I ...
Jay Mosk's user avatar
  • 357
0 votes
1 answer
370 views

Xcode Build Error: Duplicate 'Dummy.swift' While Creating build for Unity Game

I'm currently working on building a Unity game for iOS, and I'm encountering a persistent issue during the local build process using Xcode. The error message that keeps appearing is as follows: ...
Arjun Mehta's user avatar
2 votes
1 answer
6k views

Unable to find utility actool: not a developer tool or in PATH - Unity

I am getting an error while running the Build and Run command on macOS Monterey with Unity 2021.3. The error is: Unable to find utility actool: not a developer tool or in PATH Any fix for that?
laitifranz's user avatar
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0 votes
1 answer
629 views

DXT1 compressed textures arent sopported on Iphone

I've been trying to make an IOS build on unity but each time I tried I get this message "DXT1 compressed textures are not supported when publishing to iPhone" I have already change the ...
Neyfer Coto's user avatar
0 votes
1 answer
3k views

webGL and iOS Build Support Install failed -Unity

I don't know why I am getting this error. how can i solve this ? (Visual studio 2019 was already installed but I never had access to the others)
user avatar
1 vote
0 answers
728 views

Xcode build fails due to Undefined symbols for architecture arm64 from Unity project

We have a Unity Project that contains MRTK (Hololens 2) packages as well as ARCore and ARKit. The idea is to deploy on different platforms. Building & deploying to Hololens 2 and Android works ...
Spoon's user avatar
  • 203
1 vote
1 answer
219 views

Try to Build Unity game in XCode: ID 34411 Error duplicate symbols for architecture arm64\

I try to Run my Unity Application on my Iphone 12. Every time i Build the Project in XCODE, i get the Error "ID 34411 Error duplicate symbols for architecture arm64". You can download my ...
xBarkeeper's user avatar
0 votes
0 answers
1k views

Unity iOS build logs on windows

We are developing a game with Unity engine for both Android and iOS, The unity android logcat is a huge help for us. I wanted to ask that, is there a way to access and view iOS logs similar to Android ...
Ali Paknahad's user avatar
0 votes
2 answers
180 views

Unity 2019.3.7f1 ios not building

System.Windows.Forms.dll assembly is referenced by user code, but is not supported on iOS platform. Various failures might follow. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/...
Dima Hubenko's user avatar
0 votes
1 answer
91 views

ios build size is bigger on device

After reading other questions here, still, no solution found, I'm ok with the size of my textures and no need to compress anymore- 1. Why does it show Complete build size - 1112.5 mb while my ...
SHAI's user avatar
  • 859
0 votes
1 answer
848 views

How do I build native C source code to create a library for Unity, to be used for iOs Platform?

I want to import a library from native C source code to be used Unity, for iOs. I expect to require the .a binaries and the .h header (and any other file required if I'm missing any), but I cannot ...
Jack Mariani's user avatar
  • 2,418

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