All Questions
48 questions
0
votes
0
answers
101
views
IAPs Failing with "PurchasingUnavailable" when testing on TestFlight
I have no idea what the problem is at this point. I am using Unity Codeless IAP for the game I'm trying to upload to the Apple Store. The app keeps getting rejected for the IAP returning the ...
0
votes
1
answer
205
views
Implementing Subscription in Unity App: Issues with Test Card in Apple's Sandbox Environment
I'm integrating a subscription model into my Unity application and want to test its functionality using a test card in Apple's sandbox environment.
I'm using the UnityPurchasing plugin. On startup, ...
0
votes
0
answers
409
views
Xcode version 14 In-App Purchase capability not available
I have a Unity-based game with in-app purchasing that is operational in Android using Admob. I have now built an iOS target. Building under Xcode version 14 the link has many undefined variables. I ...
2
votes
2
answers
350
views
In-App Purchase Sandbox Testing Failed : Purchase of this item is not currently available
I have implemented in-App purchases in my existing App,
In-App Purchase Product Status: Ready To Submit
All banking and tax-related information is set in App Store Connect.
it is around 2 days,
I am ...
0
votes
1
answer
298
views
Can I add an IAP without releasing a new build?
Hello I had to fix an IAP id after my iOS app was approved and published.
The app was pointing to IAP with id "MyIAP1" but the id on the AppStore was "MyIAPABC".
This obviously ...
0
votes
1
answer
856
views
iOS app rejected because of a Unity IAP issue
I recently submitted one of my Unity games for App Review today and it got rejected. The rejection was related to an In-App Purchase issue in iOS 15.3 (which, at the time of writing, is the latest ...
3
votes
1
answer
1k
views
How to get IOS app store country in Unity
Good time of the day
I am using Unity IAP version 2.2.2
I wanted to get IOS app store's country.
Here I see in Apple docs that product contains priceLocale to get locale. But in unity iap, product ...
2
votes
1
answer
2k
views
Unity IAP (2.2.7 & 3.0.1) consumable item, transaction completion issue
I have 12 consumable items in "Ready To Submit" status and I am trying to purchase 1 of them again and again by using
a sandbox tester account. In the initialization process, I can receive ...
0
votes
2
answers
3k
views
IOS In App Purchasing Unavailable Product
I've been trying to get Unity IAP working with IOS through TestFlight for a while now to no avail.
Here are my errors and what I suspect may be the case. I submitted my app to Apple, and I had some ...
3
votes
3
answers
7k
views
Unity IAP not working in Apple Testflight
Having issues for the past days trying to make the IAP work on TestFlight for my 1st game app.
IAP works fine in Unity Editor (fake store) and also on Google Play (internal test track).
I don't ...
1
vote
0
answers
1k
views
IAP error caused rejection but I don't understand what the problem is
Here is the message I got for the rejection:
"We found that your in-app purchase products exhibited one or more bugs when reviewed on iPad running iOS 13.2 on Wi-Fi.
Specifically, when we tapped on ...
0
votes
1
answer
931
views
iOS IAP not working on Unity, "Service Unavailable"
I'm trying to test IAP of my game in Unity 3D but it doesn't work, it woks fine on Android but when I test it on iOS it said: Service Unavailable, please check your internet connection.
This is the ...
13
votes
4
answers
2k
views
Sign-In Required Enter the password for . [Environment: Sandbox]
When I launch my Unity iOS App is keeps prompting me:
Enter the password for . [environment sandbox]
Notice there is no username and I cannot put a username. So I cannot enter a password either.
I ...
0
votes
1
answer
837
views
Unity Codeless IAP IOS build rejected
I have a problem using Unity's codeless API in conjunction with IOS.
Apple keeps rejecting the build with the following message:
Guideline 2.1 - Performance - App Completeness
We found that ...
2
votes
1
answer
2k
views
Unity Codeless IAP and iOS: “UnityIAP: Received 0 products”
I've been working on an iOS app that implements in-app purchasing through Unity's codeless IAP, and I've been repeatedly running into a series of errors that culminates in the failure of UnityIAP to ...