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Meta Quest 3 - XRInputSubsystem.trackingOriginUpdated event called repeatedly on scene load

I’m using the XRInputSubsystem.trackingOriginUpdated event to do some actions when a user recenters on the Quest 3 using the menu button hold. What I’m finding is that 60-70% of the time that event ...
user1508941's user avatar
1 vote
1 answer
29 views

Simulate 3 VR players using Meta XR simulator or any other simulator in Unity

I have a VR project in Unity 2022.3.34f1 that can support 3 players together. The project runs on meta quest 3. I am able to simulate a single player using the Meta XR Simulator. How do I simulate 2 ...
Vipin Verma's user avatar
  • 5,755
0 votes
1 answer
47 views

How do I have multiple downloads complete sequentially while the headset is off the user's head?

Using unity web request I can start one download, take the quest headset off and that download will finish. It won't save or start the next download. How could I pull that off? Either by keeping the ...
Ruzz's user avatar
  • 1
0 votes
0 answers
32 views

XR Socket Interactor issues

I've been using a Socket Interactor for an Inventory system I want to build in my game. For the scaling, I've set it to a Fixed Socket Scale Mode 0.5f so it fits nicely inside the slot. However, when ...
Roody's user avatar
  • 11
0 votes
1 answer
137 views

How do I detect grab and release events on Meta XR grabbable objects in Unity?

I'm developing a Unity project using the Meta XR Interactions SDK. My grabbable objects include the following scripts: Grabbable.cs GrabInteractible.cs HandGrabInteractible.cs In my scene, I have ...
Yoav Linder's user avatar
0 votes
0 answers
16 views

Can I Use DefaultMixedRealityProfile Instead of OpenXR Profile for MRTK2 on Meta Quest 3?

I'm developing an application using MRTK2 for Meta Quest 3. By default, MRTK2 provides the OpenXR profile, and I initially thought this was required for building on Quest 3. However, when I built my ...
2월32일's user avatar
0 votes
0 answers
37 views

How can I use Building Blocks' Real Hands to interact with Unity Canvas UI (dropdowns)?

I am currently developing an MR application for Meta Quest 3 in Unity. To utilize the passthrough functionality, I am using Building Blocks and relying on hand tracking instead of controllers. ...
Yumekawa-chan's user avatar
0 votes
1 answer
52 views

XR Hands Sample Hand Models not displaying correctly on HTC Vive Pro 2 in Play Mode Unity

So I'm making a VR game in Unity that uses camera hand tracking provided by XR Hands package. The headset I use for testing is HTC Vive Pro 2. I took the XR Origin object from XR Hands samples and set ...
Ernest P W's user avatar
0 votes
2 answers
146 views

Meta Quest 3 Is Not Detected in Mac M3 Silicon Chip During Development with Unity 6

I have enable the developer mode of meta quest 3 through meta horizon app in my phone And also i have connect my mac with meta quest 3 through cable. But still meta quest 3 is not detected: Here is ...
Jais Anasrulloh Ja'fari's user avatar
0 votes
0 answers
39 views

Strange behavior with player positions synchronization in VR multiplayer app

I'm developing a VR multiplayer application using Netcode for GameObjects with two Quest headsets, and I'm running into a weird synchronization issue. Current behavior: Headset 1 can see its own ...
Hadi Yahia's user avatar
0 votes
0 answers
229 views

Photon Fusion VR - Networked Object Not Syncing?

I'm using Photon Fusion, Shared mode, and I have 2 scenes: Login & Session. I'm able to get both a Quest 2 and 3 headset into the same shared VR session, and see a simple avatar of both players (...
Wes Tomer's user avatar
  • 329
0 votes
2 answers
254 views

How to access App data files on the meta quest?

I am making a game using unity and in the game I'm parsing MIDI files and using the data to create a level. my problem is it is working on both unity and Windows build. However, when I build for the ...
Omar Ali's user avatar
0 votes
0 answers
64 views

How to stop Steam VR camera in Unity to peek through the wall, physically in virtual environment

Regardless of existance of colider, headset postion inside the wall makes player see through the wall. 1-1) I am using controller for movement(Vector2, touchpadposition). in moving with controller, ...
Jiyoon Park's user avatar
0 votes
1 answer
66 views

VR Throw Trajectory Prediction in Unity

I'm working on a basketball game and I want to predict the throw so I can determine if the ball will hit a particular target. I implemented some trajectory logic when a throw occurs and at each ...
ClockworkDev's user avatar
0 votes
0 answers
32 views

Issue with Head and Hands Misalignment in Local Multiplayer MR Application Using PUN2 on Meta Quest 3

I am currently developing a local multiplayer MR (Mixed Reality) application for Meta Quest 3 using Unity. The application uses PUN2 for network communication, and I aim to synchronize the player's ...
Yumekawa-chan's user avatar

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