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Unity & Daydream - Having Dialogs with other Characters

I am building a Daydream app via Unity, have a basic first person demo working but I have not developed on Unity before. Looking to add characters to the app and have dialogs with them. I am ...
Reha's user avatar
  • 111
0 votes
0 answers
272 views

Using Daydream Emulator in Unity with one phone only

My Daydream controller battery died and I would like to continue my tests by using my Android device as the emulator. The Daydream guide requires having 2 Android phones (headset phone, emulator ...
Reha's user avatar
  • 111
10 votes
7 answers
44k views

error CS0234: The type or namespace name `iOS' does not exist in the namespace `UnityEditor'. Are you missing an assembly reference?

I have installed the latest versions of Unity (2017.3.1), Daydream SDKs (GVR SDK for Unity v1.130.0) and followed the steps here: https://developers.google.com/vr/develop/unity/get-started#...
Reha's user avatar
  • 111
0 votes
1 answer
578 views

How do I properly teleport a player in Unity with the Daydream controller?

I am trying to teleport the user in Unity 2017.2.1f1 using the Google VR SDK, but when the user is put in the new position, the Daydream controller is pointing in a weird direction and doesn't match ...
Mike Pape's user avatar
  • 651
5 votes
1 answer
747 views

Fields of view in Daydream View 2017

I've got doubts about fields of view in Daydream View 2017. I've tested my Unity app on both plugins: Cardboard and Daydream and it seems that FOV in the Daydream is even narrower than it is in the ...
DmitryDzz's user avatar
  • 416
0 votes
2 answers
87 views

Failed to pass eligibility in the Google Daydream Appstore for my hybrid Daydream + Cardboard app using Unity VR

I am getting the issue: The app does not use the Daydream controller properly The app allows users to use head gaze to position the cursor and interact with menu UI's "Play" button. Here is my class ...
Eric Cherin's user avatar
0 votes
2 answers
168 views

how manage the different sdk in Unity

I want make an Andriod VR application that will be for daydream, Gear VR and some other devices. So, the SDKs are different and I need to manage the different types of camera and input modules. So is ...
deadmarston's user avatar
0 votes
2 answers
754 views

How to correctly exit Daydream application when developing on Unity (pressing the back or X button)

I have found a few solutions to this problem, where the back or X button (in top-left corner) won't exit the application, but they no longer seem to work and my application keeps getting rejected from ...
Colin Dumitru's user avatar
0 votes
1 answer
94 views

UI issue on Unity Daydream

As you can see in the attached image, the game view in my Unity project has some issues. It looks like it is duplicating the view in increasing smaller slivers of the main view. Any fix for this? I'...
Boulderbuff64's user avatar
0 votes
0 answers
35 views

Best Practice to Increase Frame Per Second for my daydream VR application [duplicate]

I am developing pretty details-simple VR application in Unity for Daydream platform, and because it is running on a phone the Frame Per Second (FPS) are extremely important to maintain 60. What are ...
omriherman's user avatar
5 votes
3 answers
3k views

Unity ui mask not working on google pixel device

I am making a scrolling ui panel and apply mask to ScrollRect component, which should hides parts outside panel area. I am using unity version 5.4.2f2-GVR. Mask work correctly on pc when i deploy it ...
Vishal's user avatar
  • 160
2 votes
1 answer
484 views

Daydream Non-VR Mode in Unity 5.4.2f-GVR13 [duplicate]

last week I tried to integrate my Unity project to Daydream, the integration went fine. Now I am trying to seperate the first scenes (which include login process so I need the android soft-keyboard) ...
omriherman's user avatar
1 vote
1 answer
549 views

Is that possible to build/export as WebGL in Unity Daydream (Google VR)?

I trying to make an VR app (iOS & Android). But I want to build web-version also. Im using Unity Google Daydream version. And when I build Android and iOS app, its ok. But when I trying to ...
l2aelba's user avatar
  • 22.2k
0 votes
2 answers
753 views

Google Daydream Keyboard Unity UI TextInput?

I am attempting to create an input field in a google daydream app using the latest Google VR SDK for Unity and Unity 5.4.2. I am wondering if someone may have insight into integrating the Daydream ...
user3280214's user avatar
0 votes
3 answers
4k views

unity3d - raycasting world space UI

I need some help with raycasting UI with Daydream. As there are only a demo for gameObjects (cubes), I want to know I can handle UI elements. The UI elements should react as usual, I mean highlighted ...
fmielke's user avatar
  • 70