All Questions
18 questions
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139
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How do I detect grab and release events on Meta XR grabbable objects in Unity?
I'm developing a Unity project using the Meta XR Interactions SDK. My grabbable objects include the following scripts:
Grabbable.cs
GrabInteractible.cs
HandGrabInteractible.cs
In my scene, I have ...
0
votes
0
answers
74
views
Unity XR simulated environment with tracked images
I am working on a project for university with a team of other developers. In this assignment we are making a AR presentation of the Pokemon trading card game. The main goal of this is to have the ...
0
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0
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51
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Type or name space couldn't be found
Assets\VoiceCommand.cs(8,13): error CS0246: The type or namespace name
'KeywordRecognizer' could not be found (are you missing a using
directive or an assembly reference?)
Assets\VoiceCommand.cs(27,35)...
1
vote
2
answers
237
views
Snapping interaction in VR
I have a device in my hand. I want to snap this device in my hand to the surface of the target object in a VR scene. I am using SteamVR plugin. When I bring my device closer to the target object, the ...
-2
votes
1
answer
263
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Cant build my unity project. "The type or namespace name 'Speech' does not exist in the namespace"; What can I do to fix? (VR Unity)
I have a problem to build my unity project. I have a VR unity project I want to build to use my oculus quest 2 to test my game. But when building I get 5 errors for a class of mine. I dont really know ...
0
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0
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178
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Why is my Unity script not able to be loaded?
I am making a vr game and I am using UnityXR to do so. I am making a script that will have two attach points for an object (pistol). These points change based on which hand is holding the object.
Here ...
0
votes
1
answer
89
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VR: Put item in hand from List
I hope you are doing well.
So I am creating a VR with XR game in which I have a list of items as Scriptable Objects. Now I want to put one item in my hand when I press a button but I run into problems ...
1
vote
1
answer
210
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How can I change the forward movement to follow the player?
I am trying to make a vr game and I need to make my own mechanics for certain actions. How can I make it so the forward movement goes forward in the way that the player rigidbody is facing? I am using ...
1
vote
0
answers
410
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System.IO.FileNotFoundException with no description
I'm currently updating a Unity project from 2018.4.36f1 to 2020.3.24f1 to remove the SteamVR system an use the XR Interaction toolkit.
Most of the changes and errors have been solved but the following ...
2
votes
0
answers
156
views
Unity Android :Unity doesn't load Android.Runtime.JNIEnv:AndroidValueManager
I have a little problem. Unity doesn't load Android.Runtime.JNIEnv:AndroidValueManager. I don't know where this error comes from and how to repair it...
My error logs :
2021/06/22 10:09:33.456 5302 ...
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0
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43
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Record Kinematic Data in Oculus Rift
Trying to record kinematic data of hand movement with Oculus rift rather than a motion capture camera. Save the positional data in the x,y,z coordinate planes of the hand and give them some kind of ...
1
vote
1
answer
185
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What namespace includes the type HolograhicFrameData?
I'm using this Microsoft Documentation to work with Spatial meshes. https://learn.microsoft.com/en-us/windows/mixed-reality/develop/platform-capabilities-and-apis/scene-understanding-sdk
Under the &...
2
votes
2
answers
6k
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How do I lock the rotation of a grabbed object with Unity Oculus VR
For an Oculus Quest game i'm working on, I need to be able to grab an object and not rotate it in any way. I should be able to move it in the x, y and z axes though. I'm doing this in a climbing game ...
1
vote
2
answers
209
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How can I apply scripts in new camera which is child of a gameobject
Earlier I was facing problem regarding the unity camera problem it always stuck on 0,0,0.08 and also find a solution so I first create an empty gameobject and then drag the camera in that empty ...
0
votes
1
answer
83
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How to fix interactable objects movement if not interacted without adding gravity
VR-oriented game in dev.
I have the two-hand-manipulation-script from the MRTK implemented, interacting with my objects works. Goal is to let the objects remain static in their position after ...