Skip to main content

All Questions

Filter by
Sorted by
Tagged with
0 votes
1 answer
740 views

WebGL - How do I apply post processing filters to fragment shader output?

My Problem The source of the problem starts with me trying to apply a "glow" or a "halo" effect to whatever is outputted by the fragment shader. What I've Tried The way I found I ...
Joe's user avatar
  • 1,978
0 votes
0 answers
362 views

Porting frame buffer Shadertoy to three.js

I want to port this shader: https://www.shadertoy.com/view/ldcGDX, to three.js. I'm new with fragment shaders but I'm using this thread as a semi-guide for how to port this type of frame buffer shader:...
scummtomte's user avatar