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WebGL - How do I apply post processing filters to fragment shader output?
My Problem
The source of the problem starts with me trying to apply a "glow" or a "halo" effect to whatever is outputted by the fragment shader.
What I've Tried
The way I found I ...
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Porting frame buffer Shadertoy to three.js
I want to port this shader: https://www.shadertoy.com/view/ldcGDX, to three.js. I'm new with fragment shaders but I'm using this thread as a semi-guide for how to port this type of frame buffer shader:...