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pathfinding

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graphhopper
easbar
easbar commented Apr 18, 2020
  1. go to https://graphhopper.com/maps/
  2. from/to text fields are empty, click one of the vehicle icons
  3. right click the map -> 'Set as Start/Intermediate/End' entries are grayed out
  4. (bonus) click vehicle icon again -> markers are created in Sibay, Russia, context menu entries become active again, but from/to fields still empty even though there are markers on the map
tomcashman
tomcashman commented May 7, 2017

Issue details

It seems that once the path is found or not found, subsequent calls to PathFinderRequest.search will throw an exception. I was receiving the exception in my game and it took some time to figure out. I would expect that calling search after the path is found or not found would just immediately return true.

Version of gdx-ai and/or relevant dependencies

1.9.6

Sta

WazWaz
WazWaz commented Oct 15, 2019

It appears that the documentation of FastPriorityQueueNode.Priority is from some previous version as it talks about setting the Priority in the constructor of the node, and yet FastPriorityQueue.Enqueue now has the priority as a parameter, so it seems wrong for the node to be setting anything, and sure enough, the example doesn't.

Is it the example or the Priority documentation that is misleadi

FaronBracy
FaronBracy commented Feb 2, 2019

The DijkstraShortestPath class has a Check method that is currently only used by unit tests.
https://github.com/FaronBracy/RogueSharp/blob/master/RogueSharp/Algorithms/DijkstraShortestPath.cs#L153

It was originally intended to be a private method and called from the bottom of the constructor.

Investigate if this method is useful or not. If it's not get rid of it. If it is useful consider ma

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