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May 16, 2020 - Swift
Xcode

Xcode is an integrated development environment (IDE) for macOS containing a suite of software development tools developed by Apple for developing software for macOS, iOS, watchOS, and tvOS. Xcode pulls all the tools needed to produce an application (particularly a text editor, a compiler, and a build system) into one software package rather than leaving them as a set of individual tools connected by scripts.
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- I have read the wiki page and cheat sheet, but there is no information I need.
- I have searched in [existing issues](https://github.com/onevcat/Kingfish
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Mar 28, 2020 - Objective-C
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May 6, 2020 - JavaScript
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Apr 27, 2020
It will be better if you provide an example with MVC and MVVM or other Patterns.
Examples are more valuable to understand the context
I'd like there to be an option to have code blocks be line wrapped. Maybe a check box for it in Rendering -> "Syntax highlighted code block" next to "Show line numbers" etc.?
If I try hard enough I can dig through the css files in Contents/Resources/Prism/themes and change "white-space: pre;" to "white-space: pre-wrap;", but doing so breaks the code signature of the app. And that's not a very n
Create an overload of gfx_draw_string_left
on \src\openrct2\drawing\Text.cpp
with the same name, but that takes a const ScreenCoordsXY&
object instead of an int32_t x
and and an int32_t y
and replace the calls to the {x ,y}
pair by the one using ScreenCoordsXY
.
Don't try to do all calls at once, unless it doesn't occur a lot, as this might lead to a huge PR. When we stop using the
In several WWDC talks, Apple suggests to set the Input and Output files in all run script phases, so the build system can choose to skip a run script phase if nothing changed, improving incremental build time.
How could we improve R.swift‘s behavior here?
Note that I did not yet check if wildcards were allowed in the Input Files field. Or if we could somehow leverage the new File List field.
I'm trying to generate the documentation for an ObjC framework.
Unfortunately, I cannot make Jazzy work.
The framework is part of a workspace, so I'm trying to use the xcodebuild-arguments
option as follow:
jazzy \
--objc \
--clean \
--xcodebuild-arguments -scheme,MyScheme,-workspace,MyWorkspace \
--output docs/
But I'm getting the following error:
Unreco
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May 7, 2020 - Objective-C
Documentation for ipa distribute:hockeyapp
documents release option as follows
-r, --release RELEASE Release type: 0 - Beta, 1 - Store, 2 - Alpha , 3 - Enterprise
One may think that correct values for release argument are "0", "1", "2" and "3". But that is not true. Passing an option like --release 3
will result in the following error message
invalid argument: --release 3
S
https://github.com/Co2333/coreBase/blob/master/OneMonkey.sh
It will auto install following thing with out any issues, easy for beginners:
HomeBrew
wget
ldid
ldid2
dpkg
libimobiledevice
libimobileinstaller
python
THEOS
MonkeyDev
frida-tools
frida-ios-dump
It will auto swip the localhost to user ip and also ios device ssh password
After install, run this py like
username$ fri
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Oct 1, 2019 - Swift
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Jan 3, 2020 - Objective-C
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May 6, 2020 - Swift
The current menu bar icon(s) are not made with a non-retina screen in mind.
The shapes, especially the three lines in the middle, appear very blurry:
Zoomed in:
 I expect Toronto to be the cell that performs the 'present modally' segue animation
What happened instead?
instead another random cell expands
General Information
iOS Version(s): 13
Swift Version: 5
Devices/Simulators: iphone x
Reproducibl