computer-graphics
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May 8, 2020 - GLSL
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Aug 13, 2019 - Lua
Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities
In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be
I want see the values while training, tf.log(predict_real + EPS) and tf.log(1 - predict_fake + EPS).
so, i'm add the code(#add code) in the main.
if should(a.progress_freq):
fetches["discrim_loss"] = model.discrim_loss
fetches["gen_loss_GAN"] = model.gen_loss_GAN
fetches["gen_loss_L1"] = model.gen_loss_L1
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May 18, 2020 - HTML
According to scipy, scipy.misc.toimage()
toimage is deprecated! toimage is deprecated in SciPy 1.0.0, and will be removed in 1.2.0. Use Pillow’s Image.fromarray directly instead.
which is used on line 46 of utils/visualizer.py is now a deprecated function under the newest scipy version. As a result this co
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Jan 25, 2019 - Python
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Mar 22, 2020 - C++
I'm working with Open3D with data from different devices. One of them does not provide the point cloud as a file, so I am creating the file by myself with a little Python script.
However, I am confused by the supported formats:
The pts format contains lines of [x, y, z, i, r, g, b]
. xyz and rgb are intuitive and explained, but what exactly is the i for? And in what format is it exp
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Jan 30, 2019 - C++
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Jul 19, 2019 - C
Excellent tutorial. It would be instructive to highlight the importance of the order the vertices are declared in, and that they correspond to the winding order used for front-faced culling. I had unknowingly swapped the last two vertices as I typed them in, which caused the triangl
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Apr 12, 2020
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Feb 20, 2019 - C++
Yes, I'm that bored :)
Some of the quoted text in the TeX documentation uses "" rather than ``''. I've done a pass at changing this and will submit a PR.
Update documentation
Now that enough changes have been made, we should update the documentation.
- work with VSCode
- readme
- math
- shape
- image
- trace
- scene
- ply
- obj
- pbrt
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Dec 30, 2019 - Python
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Mar 9, 2020 - Python
Hello.
I often use python api documentation.
And I noticed that the descriptions of the accepted parameters of the classes were gone.
You have to look for these parameters in the source code in the src\python\
folder.
It is advisable to make sure that there is no need to look for information in the source code.
For all Python API information to be available here:
https://fluidenginedevel
There is a workaround for getting the FLIP Fluid cache to work on a render farm, but there is no documentation for this at the moment.
Notes:
- Cache must be exported to Alembic
- For whitewater particles to render, you must use [dupliverts](https://docs.blender.
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May 18, 2020 - NASL
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Sep 10, 2019 - C
In the documentation, the sentence A trait representing an affine transformation that can be applied to points or vectors. An affine transformation is one which
is cut off. I'm not sure how it's meant to end and don't know enough about what an affine transformation is to fix it, but thought I'd point it out
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Feb 17, 2018 - Lua
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Mar 13, 2020 - C
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May 12, 2020
We should make sure all appropriate MaterialX attributes are added as OSL parameter metadata. For example docs/help, min/max values etc.
In addition we should implement support for adding in custom attributes as shader or parameter metadata. Possibly configurable by setting a list of the corresponding attribute names on the generator before generation.
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Feb 2, 2020 - Python
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May 11, 2020 - Python
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For some reason, when I open the web document, real_a and fake_b are matching, but the real_b is from another image; however in the images folder the images are correct. Does someone know why does this happen?