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socket-server

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Eastrall
Eastrall commented Mar 31, 2020

The TimerComponent holds too many properties used by all entities. For instance, this component has a NextSpeakTime property which is used for the NpcEntity only. Same goes for the DespawnTime and RespawnTime used for monsters.

The idea is to create 3 new components :

  • PlayerTimerComponent
  • MonsterTimerComponent
  • NpcTimerComponent

and then move the existing properties t

zaygozi
zaygozi commented Oct 26, 2019

This is the next important step in ensuring strong connectivity and seamless user experience. I've noticed that localtunnel servers often fail to provide a connection, with an error localtunnel : connection refused. This is probably due to the large traffic on its public servers.

We can set up these tunneling servers using different approaches. However I am trying to create the server using l

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