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shader

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wraybowling
wraybowling commented Apr 11, 2018

Phones used to not be able to display shaders, but now they can. That means that the book of shaders should get a slight upgrade to be more friendly to a variety of screen sizes, pixel densities, and stuff like that. Not with the shaders themselves necessarily, but it'll really help out to have legible typography.

Not just moaning or complaining. This is something I know how to do pretty well,

我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

  • Updated Apr 12, 2020
Venryx
Venryx commented Jul 30, 2018

In the Readme, there are confusing descriptions of the options.

One example:

sizeAttenuation - makes the line width constant regardless distance (1 unit is 1px on screen) (0 - attenuate, 1 - don't attenuate)`
lineWidth - float defining width (if sizeAttenuation is true, it's world units; else is screen pixels)

There's three things that are confusing here.

  1. The name sizeAttenuation
agarcialeon
agarcialeon commented May 7, 2019

Althougt code can be commented in the scripts, could be great to generate automatic documentation for the scripts and host it in the gh-pages branch of this repository.

In this way we can have a presentation web for the library and also the related documentation on how the API works.

I have checked DocFX and it seems it's possible to implement the pipeline for hosting the documentation as st

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