rendering
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Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities
In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be
It was happening in my own code, but it also 100% reproduces for me in the examples. Simply build the examples, run and hit the window close button.
Seems to be something relating to it still being inside renderFrame() during bgfx::shutdown().
<img width="1582" alt="Screenshot 2019-12-25 at 14 38 40" src="https://user-images.githubusercontent.com/621629/71447311-a7752680-2724-11ea-8a29-c2eae
Just a recommendation to expose preventsDisplaySleepDuringVideoPlayback (https://developer.apple.com/documentation/avfoundation/avplayer/2990522-preventsdisplaysleepduringvideop?language=objc) as part of ASVideo, as it's something many folks use with video backgrounds etc, and currently when an ASVideo is in the scene the iOS screen won't ever auto-lock.
Currently I'm having to be a bit hacky a
Consider when the rendertron-middleware
is deployed for example on Cloud Run behind a Firebase Hosting site, where requests are directed via Firebase Hosting which has a different domain/hostname from the Cloud Run instance.
The middleware uses req.get('host')
which
Currently there are not enough documentation that one finds about the editor (GUI). The editor is vast and has too many great options, exploring it is not easy but getting lost inside the editor is easy. Hence, requesting you to consider making a video documentation about using the editor. Here one can explain about things such as the Graph editor, GPU, Publishing, Player, Configuring these, vario
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Mar 22, 2020 - C++
One of the instructions for compiling from source https://github.com/mapnik/mapnik/wiki/UbuntuInstallation
is to install Harfbuzz (http://www.freedesktop.org/software/harfbuzz/release/harfbuzz-0.9.34.tar.bz2
), in my version of Ubuntu 19.10 this caused a problem with libpango, in turn causing gdm to break and stopped my machine from booting.
It might be worth attaching a note to the wiki th
General Information
- [+ ] Improvement
- [+ ] Feature
Description
It may be useful: High-quality C++ HTML parser from cobalt.foo project. CMake port of it can be found at https://github.com/blockspacer/skia-opengl-emscripten/issues/5 and https://github.com/blockspacer/skia-opengl-emscripten/blob/master/src/cobalt/cobalt_dom.cmake#L32
Some possible use cases:
- Create some
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May 15, 2020 - Go
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Apr 12, 2020
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Jan 30, 2019 - C++
Add more examples
Currently, we only have 2 examples apps (clock-app and navigation), I guess we can add more!
I would love to see more examples using Redux, Apollo [...]
I'm open to ideas!
Expose raytracing render-path in Armory and document implementation details.
Combine Tutorials 4 & 5 from
http://wiki.ogre3d.org/Basic+Tutorials
into one "Input and Listeners" tutorial as with SDL we only support buffered input.
However, include the new InputListenerChain based on the ImGUI sample.
In some cases, the calling application may want to provide its own data at run-time. We already have the setDataSource()
method for adding non-tiled data sources at run-time. However, this has a couple limitations:
- Does not work for non-tiled data sources (the
data
value is treated as a sin
Needs to be discussed first.
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Jul 19, 2019 - C
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Feb 20, 2019 - C++
I have a pdf that changes its orientation, the first page is vertical A4, the next horizontal A4.
When using Androids built-in PdfRenderer the document is displayed correctly, but with PdfViewPager the horizontal page is distorted.
I suspect that the library does not recognize the orientation change and displays the horizontal page as a vertical one.
Please find attached a simple test pdf and
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May 15, 2020 - C++
I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
Update documentation
Now that enough changes have been made, we should update the documentation.
- work with VSCode
- readme
- math
- shape
- image
- trace
- scene
- ply
- obj
- pbrt
Minor issue: The docs seem to be outdated when it comes to the NMLEvent or NidiumEvent.
For these cases there's no event.preventDefault()
and no event.stopPropagation()
methods (just in case some people are wondering or are using libraries that would expect those to exist):
window._onkeydown
window._onmousedown
window._onmousemove
window._onmouseup
It might make sen
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May 21, 2020 - C
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I met a number of people who added extra renderer because of this example:
https://pixijs.download/dev/docs/PIXI.RenderTexture.html
We should post a notice that it has to be the same
renderer
they use, and not new one.