-
Updated
Mar 22, 2020 - C++
raytracing
Here are 632 public repositories matching this topic...
-
Updated
Jan 30, 2019 - C++
-
Updated
May 21, 2020 - C++
-
Updated
May 12, 2020 - GLSL
-
Updated
Apr 23, 2020 - C++
-
Updated
May 3, 2018 - C++
-
Updated
Jan 24, 2019 - C
The current behaviour of glossy and glossycoating is to behave like matte on the backface.
I can't think of a good reason for this, and it is very confusing for users, so I would like to request to rework these materials to show their coating on both front and back faces.
(intended for v2.4)
Want to back this issue? **[Post a bounty on it!](https://www.bountyso
-
Updated
Nov 2, 2019 - C++
-
Updated
May 16, 2020 - Common Lisp
-
Updated
Apr 19, 2020
-
Updated
Oct 9, 2018 - C++
-
Updated
Oct 23, 2018 - C++
There currently isn't any documentation or examples on how to use the the Fluorescence plugin for the PBRT rendering engine. Providing some example code / configurations using a neuron mesh exported from NeuroMorphoVis would be very useful.
I am currently writing a python pipeline that uses swc files from neurons generated in simulated neurite outgrowth generated by the DeNSE [https://github.co
-
Updated
Dec 24, 2019 - C
Perhaps your README should point to https://raytracing.github.io/, as that's a directly-readable web site for the books, and it also mentions the GitHub project site.
-
Updated
May 23, 2020 - Python
The current demo project shows off the features of the project well, but it's probably better to have some kind of written guide to get developers up to speed.
-
Updated
May 20, 2020 - C
-
Updated
Feb 24, 2020 - JavaScript
-
Updated
Mar 23, 2020 - JavaScript
-
Updated
Jul 11, 2019 - C#
-
Updated
Apr 14, 2020 - TypeScript
-
Updated
Feb 7, 2020 - C#
See the official cargo layout. Keep in mind that only integrations tests should go to tests/ and not the unit tests.
-
Updated
May 5, 2020 - C++
-
Updated
Feb 25, 2019 - C++
Improve this page
Add a description, image, and links to the raytracing topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the raytracing topic, visit your repo's landing page and select "manage topics."
We currently have a readme file for each of the three source directories. Besides being out of date, they are largely copies of each other. We should instead have a single readme at the root of the source directory that goes over the source structure and CMake build system.
There's also the open question of whether the CMake build directory should be at the root of the project or under the `src