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C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.

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electron
Fleischner
Fleischner commented May 14, 2019

Team up with vcpkg
Related: microsoft/vcpkg#6154

Sync/verify port descriptions (vcpkg <-> awesome-cpp)
Sync/verify port license information (vcpkg <-> awesome-cpp)
Library Homepage (vcpkg <- awesome-cpp)
Vcpkg availability, operating system support, version, build status (vcpkg -> awesome-cpp)
Dependency level; level0=no deps; level1=depends on any level0; ... (vc

IvanFarkas
IvanFarkas commented May 28, 2019

What's the ETA for updating the massively outdated documentation?

Please update all documents that are related building CNTK from source with latest CUDA dependencies that are indicated in CNTK.Common.props and CNTK.Cpp.props.
I tried to build from source, but it's a futile effort.

jean-airoldie
jean-airoldie commented Jun 6, 2019

Here is some general documentation improvement suggestion regarding flatbuffers. This is what I remember struggling with (from the top of my head). Also some point might be a little bit opinionated.

Some of the points were taken from #5387.

  • Regarding the builder:
    • The fact that its kinda like an arena allocator used for serialization.
    • The concept of offsets, what do they repre
philsquared
philsquared commented Mar 24, 2020

Describe the bug
When TEMPLATE_LIST_TEST_CASE and TEMPLATE_LIST_TEST_CASE_METHOD were added, the corresponding versions with the CATCH_ prefix were missed.

Expected behavior
CATCH_TEMPLATE_LIST_TEST_CASE and CATCH_TEMPLATE_LIST_TEST_CASE_METHOD should be available.

Additional context

The commit that added TEMPLATE_LIST_TEST_CASE and `TEMPLATE_LIST_TEST_CASE_MET

xmha97
xmha97 commented Sep 5, 2019

Bug report

Describe the bug

Here is a clear and concise description of what the problem is:

Hello, There is a bug on Kodi (tested on Windows Store version)
Using Alt+Space I can move Kodi on full-screen mode

Expected Behavior

Here is a clear and concise description of what was expected to happen:

Actual Behavior

Possible Fix

To Reproduce

Steps to reproduce t

jug007
jug007 commented Mar 25, 2020

The prebuild of yuzu comes with no instructions on how to actually use it.
Most linux users will realize that they can just use ./yuzu , but some newbies might not know that.
There is also no dependency list for the prebuild version. This makes you need to either start yuzu and try to install whatever it says missing until it actually runs, or you need to install the dependencies for builiding i

heinezen
heinezen commented May 4, 2020

The new converter (#1151) uses member objects to operate on data from the .dat files. While these provide the necessary functions for conversion, they are also significantly larger than the original dat file entries (20x - 400x the size). This results in a comparatively high memory usage, especially for DE2 which uses ~1.6 GB of memory for all dat file entries. Note that the converter does not

revolutionart
revolutionart commented Sep 10, 2019

This issue happens with large tree's, a square showing up removing the shadow. This issue existed since at least CE5.2.

Reproduce: Blank project -> Basic Level (just a name, basic settings) -> Import large tree -> Make sure shadows are visible -> Move around it should show up.
I reproduced it in 5.6.1, 5.6, 5.5 and 5.2 (all the engines i had)

5.6.1 Below
![ezgif-3-23d640313f55](https://us

aseprite
matiTechno
matiTechno commented Dec 19, 2019

Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities

In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be

tupaschoal
tupaschoal commented May 1, 2020

Create an overload of gfx_draw_string_left on \src\openrct2\drawing\Text.cpp with the same name, but that takes a const ScreenCoordsXY& object instead of an int32_t x and and an int32_t y and replace the calls to the {x ,y} pair by the one using ScreenCoordsXY.

Don't try to do all calls at once, unless it doesn't occur a lot, as this might lead to a huge PR. When we stop using the

gdbgui
bensums
bensums commented Mar 21, 2020

Is there a default seed? I copied the Python code from seed_test.py and removed the set_seed calls. The test passed thousands of times despite no set_seed calls being made. Is this expected? If so, can we document this? Is there an explicit default seed?

Just as a sanity check, I modified the calls to set the seed to two distinct values and it failed every time, as expected.

The reason I'm a

Created by Bjarne Stroustrup

Released October 1985

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