rpg
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Updated
Jun 10, 2020 - Java
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Jun 4, 2020 - C++
Spell labels
It would be useful to be able to specify a label for the spells. That would allow hyperlinking from a spell list to a spell description. The following is a suggestion/use-case:
\section{Spell List}
…
\hyperlink{Some Magic}{spell:some-magic}
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\section{Spell Descriptions}
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\begin{spell}[label=spell:some-magic]
{Some Magic}
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\end{spell}
…
I think that it is better tat there are the documents like about Flare textbooks.
It is not a INI programming textbook with using Flare, but a textbook to the reader able to coding Flare-engine self with C++ program.
For example,at IT companies, writing jobs is required not only for writing code but also for making collaborators and successors easier to understand the code.
Therefore Flar
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Jul 10, 2018 - C++
Currently, when both tick interval is set for both entities and players, the default value is "100", which, if I understand the method correctly expects a value in milliseconds. So if you don't define anything (in ranvier.json), then it will just use the default value of 100. Since nothing is defined in the stock ranvier.json in terms of tickInterval, it uses the default, which is really every o
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Jun 12, 2020 - C++
Should these just be the same (ideally with the same code)? They are fairly similar, but with some difference, most notably the green/red in the equipper, and the list of stats
in the info screen (which includes things like Cloaking
and Nebula Resistance
that are not visible on the equipping screen).
rpg-tutorial-assets
Sir,
Sorry to bother you....
"But I can't access all Assets like
Idle motion, walk and
run."
If you can do anything about it....
It'll be great help for me.
Is your feature request related to a problem? Please describe.
It is not current possible to freely edit a drawing in the Draw Explorer.
The best one can do is create a new drawing with the desired properties, then click Get Property
, and then Set Property
on the drawing to edit.
Describe the solution you'd like
An extra menu option in the Draw Explorer, Edit Property
, to d
Brief summary of issue / Description of requested feature:
More issues like #3458 solved
Steps to reproduce the issue / Reasons for adding feature:
- Texts have whitespaces at beginning or end to help facilitate layout
Error output / Expected result of feature
- Translators don't need to worry matching whitespaces around translated text.
Extra information, such as M
combat messages log
Add a combat log or messages log that is optional but probably on by default.
This will explain the meaning of the combat feedback for new players.
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Jun 4, 2020
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Jun 7, 2020 - JavaScript
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May 20, 2020 - Java
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Jan 10, 2019 - Java
What is the current behavior?
The world.items
object on the server (can be accessed via http://localhost:4000/world/items
populates the items on the map. When viewed, some items have extraneous information like so:
Now to test changes I need to mod empty-game template or the-question and after test revert it.
Now to learn Rakugo you must read docs, or read scripts in the-question, but it can be not enough.
So to do it test faster and esier and learn easier we need tutorial/test.
It will work simliar to tutorial included in Ren'Py SDK.
On the "From Me" tab on the "Messages" page on the website, my sent messages are cropped on the right side to where part of each line is hidden. I'm not sure if the other tabs are affected as I don't have any long messages in either of those.
Screenshot:
A soluti
hi,
Could you update the Documentation so it become clear about:
- how-to add NPC Rtok Token to the vmap
- How to change the amount of HP of a NPC Rtok Token once on the vmap ?
- how-to hide the Health: put the 3 values at 0.
- How-to use initiative, how does it work ?
- For the shapes :
- Is there images specifications, if yes what specifications ?
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Sep 19, 2019 - C#
Update manual
The manual hasn't been updated for awhile, so it's very likely at least a little out of date.
Things to consider (not necessarily comprehensive):
- [] Make sure pacifist, anama, and vahnatai character options are mentioned
- [] Check for inaccuracies in spell descriptions and the like
- [] Update any screenshots that are out of date (especially in the scenario editor docs)
- [] Make sure
When clicking on the buy-icon, feedback about the success of the transaction should be given to the player.
Currently the transaction is done (or not if the requirements are not met) but no visual feedback is given. This leads to players clicking the icon multiple times.
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May 18, 2020 - Elm
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I have a slingshot but for the life of me I can't figure out how to use it. What do I need the clothes for? How do I get promoted to level 2, 3 etc.? Can I climb up those things that look like ladders on the walls of the zombie cave?
I've searched high and low for a manual and can't find it anywhere. And I can't really play the game. Is there one? Is there going to be one?