canvas
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Documentation Is:
- Missing or needed
- Confusing
- Not Sure?
Please Explain in Detail...
I needed to produce a number of charts with a consistent yAxes logarithmic scale so that users can compare between charts.
I tried setting the same yAxes config settings for each chart:
beginAtZero: true
ticks
I met a number of people who added extra renderer because of this example:
https://pixijs.download/dev/docs/PIXI.RenderTexture.html
We should post a notice that it has to be the same renderer
they use, and not new one.
Version
Last doc
Description
The documentation doesn't provide the good description for gameobject.body.drag
.
URL: https://photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.Body.html#useDamping__anchor
Example Test Code
gameobject.body.drag = 0.5; // doesn't work because `drag` is Vector2.
gameobject.body.setDrag(0.5); // works
Additional Infor
I think it's unexpected. I have to use Detector.canCollide on my own when I want to use Query.collides. I think it should be changed or at least mention in documentation.
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Updated
May 22, 2020 - TypeScript
Documentation
The new (v5.8) Vega heatmap and isocontour transform requires "raster grids (matrices)"
input data format as seen in these Vega example data files:
https://github.com/vega/vega/blob/master/docs/data/volcano.json
https://github.com/vega/vega/blob/master/docs/data/annual-precip.json
It would be helpful to add explanation of this data format in the documentation:
https://v
Network component seem to be poorly documented on how to use with Layers, as well as interactivity. My immediate desire is to be able to show some information about a node on hover (or always), such as a label. I can't seem to find anything about this anywhere, and it seems to be a very common use case for this type of data visualization. There isn't much to learn from an unlabeled graph.
Ideal
Currently, ESLint is set to ignore unused variables. If warnings for unused variables are enabled (by changing the line to "no-unused-vars": "warn"
), ESLint finds 76 places where unused variables are created.
If these variables are part of previously-existing functionality that has been obsol
Use case: description, code
Expected behavior
Dont parse '%22', when inside a attribute
Actual behavior (stack traces, console logs etc)
Parses '%22' as a '"', which causes a parsing error.
Library version
Newest
Browsers
- Chrome 49+
- Firefox 45+
Bug description
(this template is intended for bug reports, erase it when requesting features/enhancements)
Steps to reproduce the bug
- go to piskelapp.com
- Fill a few frames with colour
- Press Ctrl + Z, sometimes it is fine but most of the time it cuts the bottom off the frames.
Environment details
- operating system: MacOs Mojave
- browser (or offline application vers
Line 39 of https://github.com/szimek/signature_pad/blob/master/docs/js/app.js is currently
window.onresize = resizeCanvas;
Should that be?
window.onresize = resizeCanvas();
If the valueField parameter is not set in the config, the documentation specifies that valueField parameter should fall back to 'value'. However, the values are at some point through the plugin. I have created a fix so will make a pull request shortly.
This is a feature request for text ... I'd like to be able to write text with only an outer stroke (no inner stroke).
The main issue with the current fillStroke function is that the stroke gets added to the inside of the font, which makes the font skinnier and hard to read at small sizes.
Here is an example of what Konva does (top text is no stroke, bottom is with a stroke)
![screen shot 20
The curve tool is showing the correct color when the right mouse button is down but switching back to the foreground color once you release.
- You can still make curves in both colors, since when finalizing it uses the correct color. It's just the preview can be confusing.
- This was broken in "Make Curve tool passive until finalized" (90493cf687b17df73a2cc37b6db878aa1d204f7a)
- Previously it r
In DefaultDiagramState
, should it restrict itself to only listening for left click events, rather than all mouse down events? I'm happy to make a PR for this, but wanted to verify your intention first.
In all of the demo projects this doesn't come up because right
发现,如下图绘制两辆小车,点击小车,该小车旁的圈圈会 show,同时其他小车的圈圈会 hide。连续切换点击小车后,会出现圈圈显示无效的问题。
小车代码如下:
var group = new zrender.Group({
position: [20, (k + 1) * 160]
}).on('click', function () {
$.each(containers, function (k, v) {
/
demo/states.html的问题
Hi, can someone explain the reason of testbed.width=80, testbed.height=60 while the canvas' size of the examples on the web is 900px X 600px. And why the value of ratio is 16? What is the relation between those numbers?
Some people seem to read https://html.spec.whatwg.org/multipage/forms.html#dom-form-nameditem as implying that a new nodelist should be returned each time when there are multiple matching elements. That's not the intent, I assume, and it might be worth clarifying the spec to make it clear.
All browsers I tested (Firefox, Chrome, Safari) return the same nodelist on multiple accesses.
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Updated
Sep 25, 2019 - JavaScript
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Updated
May 15, 2020 - JavaScript
I was trying to look up the API for the DebugPanel so I could locate an option to decrease the text size. I'm developing a smaller resolution game and the elements of the panel overlap and are unreadable/unusable at these lower sizes. Upon opening the API and searching/clicking on the DebugPanel link, I'm routed to [http://melonjs.github.io/melonJS/docs/me.DebugPanel.html](http://melonjs.github.io
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Updated
Jun 3, 2019 - JavaScript
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Description of the problem
It seems lack of some properties in
MeshPhysicalMaterial
document.https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial
Ever what I noticed are
We should update.
Three.js version
Browser