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May 18, 2020
game-programming
Here are 72 public repositories matching this topic...
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a step-by-step guide
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Apr 16, 2020
Describe the problem you are trying to solve.
Adopting Flecs would be made easier if prebuilt binaries were available for the CI platforms.
Describe the solution you'd like
A configuration that makes binaries available for a CI that supports it.
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May 23, 2020 - C++
Simplify travis file
As a reference see:
https://docs.travis-ci.com/user/languages/haskell/
and
https://github.com/ivanperez-keera/dunai/blob/develop/.travis.yml
That is, use the standard building image for Haskell ("ghc" variable, remove install section, etc.).
The documentation of board game scaffold maybe needs further improvement. For example, the use of variable names should be consistent over modules and a clear and understandable logical documentation of modules and functions is intended.
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Right now there's almost no documentation on how engine works, need to describe:
- Object and component model (i.e. Scene, SceneObject, Component classes, etc.)
- Level, object and scene instances loading and processing
- Graphics, Lighting, Animation, Particle Effects and Audio, at least short summary
- Configuration file processing, user data
- Input Manager, Controller Context, etc.
- Scr
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Hi, it is a nice work to learning machine learning and I like it very much. I am new to HTML and JS, can you give a step-by-step guide to install, train and play this game?