#
physically-based-rendering
Here are 87 public repositories matching this topic...
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Updated
Oct 12, 2019
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
learning
c-plus-plus
opengl
prototype
cpp
shaders
graphics
sdl2
graphics-programming
rendering-engine
clustering-algorithm
rendering-pipeline
3d-graphics
physically-based-rendering
forward-plus-shading
compute-shaders
triangles
deferred-shading
image-based-lighting
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Feb 22, 2020 - C++
Rust crate to implement at least parts of the PBRT book's C++ code. See also https://www.rs-pbrt.org/about ...
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May 20, 2020 - Rust
Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.
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Nov 2, 2019 - C++
Open
Better DDoc
p0nce
commented
Feb 26, 2018
Now that we have auto-generated doc with http://dplug.dpldocs.info/dplug.html the docs should be more welcoming.
Software rendering engine with PBR. Built from scratch on C++.
learning
c-plus-plus
prototype
cpp
shaders
graphics
software-rendering
sdl2
parallelization
graphics-programming
rendering-engine
rendering-pipeline
3d-graphics
rasterization
physically-based-rendering
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Feb 22, 2020 - C++
3D C/C++ Game Engine - Created By Brady Jessup
c-plus-plus
opengl
graphics-engine
engine
glsl
freetype
graphics-programming
ibl
deferred-rendering
3d-graphics
physically-based-rendering
hdr
forward-rendering
image-based-lighting
arcane-engine
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May 12, 2020 - C++
Bayesian Collaborative Denoiser for Monte Carlo Rendering
rendering
vfx
pathtracing
rendering-3d-graphics
physically-based-rendering
computergraphics
denoising-images
montecarlo-simulation
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Jun 10, 2018 - C++
A GPU-accelerated texture painter written in Godot 3.0
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Jul 7, 2019 - GDScript
A real-time physically based rendering engine written in C++ and OpenGL
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Dec 3, 2019 - C++
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
open-source
c-plus-plus
gamedev
opengl
materials
game-engine
graphics
engine
rendering
glfw
imgui
multithreading
procedural
graphics-programming
pbr
3d
physically-based-rendering
anisotropy
iridescence
clear-coat
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Apr 19, 2019 - C++
A powerful physically based renderer with a fully featured editor.
c-plus-plus
path-tracer
renderer
raytracer
3d-graphics
path-tracing
physically-based-rendering
directx-12
direct3d12
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Feb 14, 2020 - C++
Clustered shading implementation with bgfx
shaders
graphics
bgfx
pbr
physically-based-rendering
hdr
tone-mapping
clustered-shading
deferred-shading
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Apr 3, 2020 - C++
A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca.
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Jun 1, 2018 - C++
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
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Dec 19, 2017 - Rust
TzuChieh
commented
Apr 22, 2019
The implementation should allow
- easy to use coordinate transforms
- fast
- handle index transforms too
BRDF LUT generation for PBR Pipelines
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Nov 6, 2017 - HTML
Simple graphics engine used as submodule in many of my projects
opengl
graphics-engine
cplusplus
graphics
rendering
glfw
glsl
assimp
cplusplus-14
rendering-engine
glfw3
graphics-library
rendering-3d-graphics
opengl-shading-language
graphics-rendering
physically-based-rendering
cplusplus-11
freeimage
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Feb 25, 2019 - C++
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Sep 23, 2019 - Swift
Various tests of Physically-Based Rendering via Three.js
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Apr 7, 2017 - JavaScript
lightweight webgl rendering tool
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Oct 14, 2018 - JavaScript
The code and assets for my book "Physically Based Shader Development for Unity 2017"
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Jan 3, 2019 - C#
Open-source Physically-Based Rendering extension for SketchUp 2017 or newer.
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Apr 19, 2020 - JavaScript
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
bloom
graphics-engine
global-illumination
bokeh
brdf
motion-blur
deferred-rendering
tech-demo
shadow-mapping
physically-based-rendering
hdr
directx-9
screen-space-reflections
cook-torrance
blinn-phong
anamorphic-lens-flare
filmic-tone-mapping
ashikhmin-shirley
ward
volumetric-lighting
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May 24, 2020 - C++
A toy raytracer written in Rust based on PBRT (mirror)
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May 24, 2020 - Rust
Global illumination rendering engine
engine
cuda
rasterizer
ray-tracing
3d-graphics
optix
path-tracing
physically-based-rendering
directx-11
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May 18, 2020 - C++
A physically-based renderer utilizing vulkan raytracing api.
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Apr 10, 2020 - C++
ange-yaghi
opened
Oct 28, 2019
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