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webgl2

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three.js
engine
daredevildave
daredevildave commented Feb 26, 2019

If a material has an existing prefiltered cubemap set, then updating the material's cubemap property material.cubeMap = cubemapAsset.resource will have no effect as this call doesn't update the prefiltered textures in the material.

Changing a material's cubemap should at least clear old cubemap data, and ideally update it to the new maps.

raphamorim
raphamorim commented Oct 25, 2019

Create a boilerplate project to start with React Ape. It should be quite simple, just one component and "live reload" working. I'm open to ideas to start the project, but I really don't to add a CLI for it. It can be a script on gh (ex: sh https://github.com/raphamorim/react-ape/raw/scripts/start.sh) that can clone and install the dependencies.

trusktr
trusktr commented Nov 16, 2017

There's not a lot of code in here. How does the emscripten compile process know how to translate glfw window-creating calls to some sort of canvas output? In other words, how does emscripten know to translate cross-platform window-making calls into some sort of rectangles within the application? Seems like pure magic. Or does Emscripten have to explicitly support glfw before glfw cpuld be used, so

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