webgl2
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May 28, 2020 - TypeScript
If a material has an existing prefiltered cubemap set, then updating the material's cubemap property material.cubeMap = cubemapAsset.resource
will have no effect as this call doesn't update the prefiltered textures in the material.
Changing a material's cubemap should at least clear old cubemap data, and ideally update it to the new maps.
http://twgljs.org/docs/module-twgl_programs.html#.createProgram
options
is not part of the parameter list, but under the line...
NOTE: There are 4 signatures for this function
...there is one signature containing it.
Create a boilerplate project to start with React Ape. It should be quite simple, just one component and "live reload" working. I'm open to ideas to start the project, but I really don't to add a CLI for it. It can be a script on gh (ex: sh https://github.com/raphamorim/react-ape/raw/scripts/start.sh
) that can clone and install the dependencies.
I've already come across two examples where I can completely comment out the lines with vao and not change the running of the program at all.
https://webgl2fundamentals.org/webgl/lessons/webgl-fundamentals.html
https://webgl2fundamentals.org/webgl/lessons/webgl-2d-translation.html
I'm just beginning with webgl, so I'm not sure whats going on, either VAOs aren't being used correctly, the ne
Looking through the code for Program
, I noticed the docs there listed the wrong arguments. Happy to open a PR for this a bit later - just wanted to log the issue before I forgot about it.
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May 27, 2020 - C++
When looking at a function call, like in
the right hand side reads
command Arguments
0: 0
1: 3
2: 5126
3: 0
4: 24
5: 12
It would be great if that read
command Arguments
index: 0
size: 3
type: 5126
norma
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May 27, 2020 - TypeScript
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May 5, 2020 - JavaScript
The renderer currently supports lighting in the form of our new HDRI EnvironmentLight
, as well as Three's DirectionalLight. We'd like to continue extending this cross-compatibility with Three.js.
The most useful and straightforward to add would be Three's AmbientLight and [Hemis
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Nov 13, 2018 - HTML
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Oct 12, 2017 - JavaScript
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Mar 18, 2017 - JavaScript
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May 12, 2020 - TypeScript
The objective would be to replace the video carousel on the home page of www.babylonjs.com by actual 3D demos instead of videos. For this, the capability to be able to add Playground Code directly into the Home Page would need to be added with a way to switch demos.
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Feb 24, 2020 - JavaScript
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May 19, 2020 - JavaScript
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Apr 14, 2020 - TypeScript
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Jan 18, 2019 - JavaScript
There's not a lot of code in here. How does the emscripten compile process know how to translate glfw window-creating calls to some sort of canvas output? In other words, how does emscripten know to translate cross-platform window-making calls into some sort of rectangles within the application? Seems like pure magic. Or does Emscripten have to explicitly support glfw before glfw cpuld be used, so
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May 10, 2020 - JavaScript
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Description of the problem
It seems lack of some properties in
MeshPhysicalMaterial
document.https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial
Ever what I noticed are
We should update.
Three.js version
Browser