Skip to content
#

game-development

Here are 6,991 public repositories matching this topic...

GoDino
GoDino commented May 4, 2020

Godot version:
3.2

OS/device including version:
windows 10

Issue description:
if the translation is empty ("") in a certain language, the server returns the key (po files), a single quote " (csv), or the english translation if left empty without quotes. It does not seem consistent. From a developers viewpoint it should just return whatever is there (automation always being a s

heinezen
heinezen commented May 4, 2020

The new converter (#1151) uses member objects to operate on data from the .dat files. While these provide the necessary functions for conversion, they are also significantly larger than the original dat file entries (20x - 400x the size). This results in a comparatively high memory usage, especially for DE2 which uses ~1.6 GB of memory for all dat file entries. Note that the converter does not

revolutionart
revolutionart commented Sep 10, 2019

This issue happens with large tree's, a square showing up removing the shadow. This issue existed since at least CE5.2.

Reproduce: Blank project -> Basic Level (just a name, basic settings) -> Import large tree -> Make sure shadows are visible -> Move around it should show up.
I reproduced it in 5.6.1, 5.6, 5.5 and 5.2 (all the engines i had)

5.6.1 Below
![ezgif-3-23d640313f55](https://us

diegoferigo
diegoferigo commented Sep 19, 2019

Reading the documentation, it is not entirely clear to me what are the differences of the joint control modes supported in pybullet.

I try to recap them here, please @erwincoumans feel free to jump in to add more details and address holes in my understanding.

Let's assume that in all cases (excluding torque), the reference error is the following:

error = kp *  (pos_des - pos) + kd * 
assimp
malortie
malortie commented Nov 28, 2019

According to Assimp's documentation (see anim.h, line 269). The description of aiNodeAnim says the following:

The transformation matrix computed from these values replaces the node's original transformation matrix at a specific time. This means all keys are absolute and not relative to the bone default pose.

From my understanding, I believe the original transformation refers to aiNode's

engine
daredevildave
daredevildave commented Feb 26, 2019

If a material has an existing prefiltered cubemap set, then updating the material's cubemap property material.cubeMap = cubemapAsset.resource will have no effect as this call doesn't update the prefiltered textures in the material.

Changing a material's cubemap should at least clear old cubemap data, and ideally update it to the new maps.

TheBricktop
TheBricktop commented Dec 6, 2018

Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.

To Reproduce
Steps to reproduce the behavior:

  1. Follow the Running in Unity tutorial
  2. Run the example in Unity
  3. See the erro
Hectate
Hectate commented Apr 10, 2020

I was trying to look up the API for the DebugPanel so I could locate an option to decrease the text size. I'm developing a smaller resolution game and the elements of the panel overlap and are unreadable/unusable at these lower sizes. Upon opening the API and searching/clicking on the DebugPanel link, I'm routed to [http://melonjs.github.io/melonJS/docs/me.DebugPanel.html](http://melonjs.github.io

Improve this page

Add a description, image, and links to the game-development topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the game-development topic, visit your repo's landing page and select "manage topics."

Learn more

You can’t perform that action at this time.