Emulator
Emulators allow the host system to emulate the qualities of a client system. For example, a mobile application developer might run an emulated device on their PC in order to test how their application would perform and appear on an actual phone or tablet.
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The prebuild of yuzu comes with no instructions on how to actually use it.
Most linux users will realize that they can just use ./yuzu , but some newbies might not know that.
There is also no dependency list for the prebuild version. This makes you need to either start yuzu and try to install whatever it says missing until it actually runs, or you need to install the dependencies for builiding i
Can you automatically build libv86.js
on Travis CI at every commit and publish it to some server or GitHub Pages? This would be very good because users then won't need to install and configure Closure Compiler and other build dependencies.
Can you also configure Makefile
to also build sourcemap file for libv86.js
?
Also, the version on your website is very old (f
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Updated
Apr 20, 2020 - Java
Is there a way to let the citra gdbstub automatically break on unmapped memory access? Right now, citra handles unmapped access gracefully and only spits out an error in the log. The real 3DS hardware will crash on unmapped memory access but the current Rosalina gdbstub will at least break with SIGSEGV and let you examine the process remains.
Would be nice if it was possible with citra as well ..
https://wiki.nesdev.com/w/index.php/Emulator_tests
It could run these ROMs and actually check the output somehow - perhaps either by checking memory values, or a copy of the screen buffer.
- Operating System
- Config Options
PCSX2 version:
1.5-930f07d
Description of the issue:
Currently the source code for parsing 7-patch codes expects the patch code to be in the format:
7aaaaaaa 00t0vvvv
where "aaaaaaa" is the address to modify, "vvvv" is the value to compare to, and "t" signals whether to do an and, or, or xor and whether it is 8-bit or 16-bit. You can see the list of patch codes [here](https://
COPYING and README claim this is GPL, but it doesn't specify which version exactly? It looks like GPLv2, the question is: "GPLv2 only" or "GPLv2 or later"?
The current uc.c only contains a copyright where it's unclear wether that file also belongs to GPL'd code.
The source files or README should contain [the license text as per COPYING file](https://github.com/unicorn-engine/unicorn/blob/master/CO
Right now the process isn't documented and is done by calling different classes in the project. Make a gradle task and document it a bit to make it easier for people to update it themselves.
Related discussion: CalebFenton/simplify#57
Currently, it's not possible to run PyBoy on Windows with Python 3.8, as it cannot load/find SDL2.dll.
It might be the same issue as here: marcusva/py-sdl2#145
🐛 Bug Report
Operating System:
macOS 10.15.3
Docker Image:
budtmo/docker-android-x86-10.0
Docker Version:
Docker Desktop v2.2.0.3
Docker-compose version (Only if you use it):
N/A
Docker Command to start docker-android:
N/A
Expected Behavior
docker build completes without errors
Actual Behavior
An image is build based on budtmo/docker-android-x86-10.0
Issue summary
I found that "completionEscape: false" is needed in my use case to avoid escape of open parenthesis. E.g. python style autocomplete will include open parens of function name, such as "sorted(".
However completionEscape is not a documented option. I only found it referenced in bug jcubic/jquery.terminal#321 (comment)
Expected
Documentation
Hi,
I know I am reopening an old discussion that has been already discussed here (#1032 or #162), but this is the one thing that make miasm hard to use. So I wonder if the issue with it is :
- Not enough time to write it ?
- The API is changing too often too create a documentation that stays up to date ?
If it is 1, I think it should be possible to have some other people involved and
Since #1147, users can enable and disable docking mode dynamically. However, there's a little usability issue around switching handheld/docked and switching to a compatible controller type at the same time (handheld controller does not work in docked mode on many games)
Hello,
I get an error when using a Web build on my site. Here is what is logged in the console in Firefox (Windows):
Loading SWF file images/file.swf
TypeError: Response has unsupported MIME type
Got SWF data
TypeError: Response has unsupported MIME type
Serious error loading Ruffle: TypeError: Response has unsupported MIME type
Serious error occured loading SWF file: TypeErro
I mean, visually, something like this, but much smaller:
- CPU
- networking
- disk
And if you have an extra time :) also that:
- sound (by average volume)
- and maybe even terminal activity
- FPS of graphic screen
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Updated
Jun 7, 2020 - C++
Below, all pull request that are currently closed, with an indication on their status.
This overview should be kept up to date, to prevent uncertainty. Also, having this up to date overview avoids spending repeated efforts to ascertain the state of closed pull requests.
Possible states per pull request:
- Invalid (explain why it wasn't good)
- Obsolete (should reference replacement pull request
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Updated
Jun 4, 2020
add a doc builder
Our documentation site is always lagging behind as updating the docs is a non-trivial task that has to be automated. Setting up the Travis job for building wouldn't be trivial (we probably won't fit into the time constraints), but we can use GitHub actions and host a documentation builder on one of our servers. We shall update both bap documentation and Primus Lisp docs.
With -h or no options at all, the grader should also output what it is and refer to the selfie project.
Quickstart Guide
RPCS3 has this page: http://rpcs3.net/quickstart
And a relevant dialog the first time you boot it.
The most important/relevant thing for us would be a quickstart guide for downloading and decrypting/installing the firmware.
- Wikipedia
- Wikipedia

Right now, the player can select 1x and 2x (and so on). They should be able to select 0.5x and 1.5x.In particular, 1.5x is the only resolution at which the included LCD3x and HQ3x filters display correctly:
<img width="481" alt="sc