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simulation

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tupaschoal
tupaschoal commented May 1, 2020

Create an overload of gfx_draw_string_left on \src\openrct2\drawing\Text.cpp with the same name, but that takes a const ScreenCoordsXY& object instead of an int32_t x and and an int32_t y and replace the calls to the {x ,y} pair by the one using ScreenCoordsXY.

Don't try to do all calls at once, unless it doesn't occur a lot, as this might lead to a huge PR. When we stop using the

diegoferigo
diegoferigo commented Sep 19, 2019

Reading the documentation, it is not entirely clear to me what are the differences of the joint control modes supported in pybullet.

I try to recap them here, please @erwincoumans feel free to jump in to add more details and address holes in my understanding.

Let's assume that in all cases (excluding torque), the reference error is the following:

error = kp *  (pos_des - pos) + kd * 
eisenhaus335
eisenhaus335 commented Feb 27, 2020

Hello
i just recently found this game on rust-unofficial list. its seems there is no documentation for linux installation anywhere to be found. windows is easy cause they just use exe but for me linux i cant hardly know how to install it
i am using ubuntu 19.10 right now

mniip
mniip commented May 4, 2018

C strings sighted in:

  • data/Shaders.h
  • data/IntroText.h
  • src/simulation/StorageClasses.h
  • src/simulation/Simulation.cpp
  • src/Format.cpp
  • src/lua/socket/socket.lua.cpp
  • src/lua/LuaLuna.h
  • src/lua/LuaCompat.c
  • src/lua/LuaScriptHelper.h
  • src/lua/LuaCompat.h
  • src/lua/LuaScriptInterface.cpp
  • src/lua/LuaBit.cpp
  • [ ]
abstreet
ivan-aksamentov
ivan-aksamentov commented Mar 17, 2020

In order to perform refactoring and to add new features with more confidence, we need unit, integration and end-to-end tests for:

  • algorithm parts. Seesrc/algorithms

  • React parts - components and pages. See src/components and src/pages

  • State management: redux reducers and sagas. See src/state

The infrastructure:

  • jest and @testing-libraryare already set up. Un
ditokp
ditokp commented Oct 26, 2019

After I'm installing the game, I change the resolution to 1920 x 1080 and check the fullscreen. After the game restart it become like this:
Unknown-Horizon-2019 1-Bug

Re-installing the game is not fix the problem.

Specs:
Screen Resolution: 1920 x 1080

lammps
akohlmey
akohlmey commented Apr 9, 2020

Summary

The outputs in the examples/accelerate folder are over 6 years old and the instructions outdated.
Same about the corresponding pieces of the documentation in doc/src/Speed_packages.rst

LAMMPS Version and Platform

LAMMPS 19 March 2020

Details

The files and documentation should be updated and tested with the latest version, especially after the already merge

sporksmith
sporksmith commented Apr 23, 2020

Following up from discussion on #773 : I was looking over the docs to better understand the relationship between hosts and nodes. I have a few questions:

From https://github.com/shadow/shadow/blob/master/docs/3.1-Shadow-Config.md:

bandwidthdown and bandwidthup optionally specify the downstream and upstream bandwidth capacities for this host, and override any default bandwidth values set in

webots
LeoJhonSong
LeoJhonSong commented Apr 30, 2020

System: Ubuntu 1804
Version: 2020b

It seems webots's navigation gestures are mainly based on mouse events, while I am a big fan of touchpad and I do not have a mouse 😢 Recently I am struggling with Rotate, Zoom and Alt F5. I could not perform Translate or Tilt with my touchpad.

Could you please add some keybindings to do so? For example Ctrl and dr

pcarruscag
pcarruscag commented Aug 23, 2019

We have quite a few common booleans we use in many places of the code.
Some of them are very simple, like checking for compressible vs incompressible, or for FSI.
But when we want to express something more complicated like is it SA or SST, is the mesh moving or deforming, is this FEM or FVM or FEA, and so on, things are not so simple anymore and we end up with long conditionals repeated in many

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