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collision
Here are 152 public repositories matching this topic...
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Updated
Dec 20, 2018
Open
Simplify travis file
3
chriz-zeller
commented
Dec 9, 2017
As a reference see:
https://docs.travis-ci.com/user/languages/haskell/
and
https://github.com/ivanperez-keera/dunai/blob/develop/.travis.yml
That is, use the standard building image for Haskell ("ghc" variable, remove install section, etc.).
A lightweight quadtree implementation for javascript
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Jun 9, 2020 - JavaScript
hexus
commented
Nov 21, 2016
Create a wiki page that lists all the tile slope types and how to create your own mappings for custom tile sets.
Benchmark of various spatial data structures for collision detection.
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Mar 6, 2018 - C++
Experimentation of flow field pathfinding in conjunction with steering behaviors.
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Apr 20, 2016 - JavaScript
A simple Go library for performing 2D collision detection based on sat-js
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Jun 14, 2020 - Go
纯C的跨平台基础库与网络库,提供list/hashtable/rbtree数据结构,封装各OS API,对使用者屏蔽诸如IO多路复用下的并发可靠UDP/TCP的传输与监听,断线重连,基于协程/回调的RPC调度核心机制等实现细节.内部还包括一个3D碰撞检测.
c
linux
mac
socket
socket-io
collision
collision-detection
epoll
win32
cpp-library
c-library
kevent
iocp
reliable-udp
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Jun 11, 2020 - C
An explanation of 2D collision tests in JavaScript
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May 28, 2020 - HTML
Tilemap animations, physics, events and custom property enhancements for Tiled JSON map files
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Dec 10, 2017 - JavaScript
cloth simulation with collision
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Jun 21, 2019 - C++
Display the street labels following polylines for Leaflet
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May 5, 2020 - JavaScript
Monorepo for a multi-player game engine, and game examples
game
haskell
animation
laser
mathematics
collision
ascii-art
ascii-game
ascii-graphics
retrogaming
addition
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Mar 5, 2019 - Haskell
DEScrypt CPU Collision Cracker
high-performance
salt
collision
hash
cracker
linux-app
des
password-cracker
rainbow-table
crypt
descrypt
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Apr 14, 2019 - C++
Lane and obstacle detection for active assistance during driving. Uses windowed sweep for lane detection. Combination of object tracking and YOLO for obstacles. Determines lane change, relative velocity and time to collision
collision
lane-lines
lane-finding
object-detection
autonomous-driving
autonomous-vehicles
copilot
lane-detection
adas
cv2
bounding-boxes
lane-curvature
lane-detector
obstacle-detection
lane-lines-detection
tracking-algorithm
lane-tracking
yolov3
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Sep 7, 2019 - Jupyter Notebook
A platformer sample written for Pico-8, includes slopes and jump buffering
lua
platformer
collision
pico-8
pico8
collision-handling
slope
jumping
collisions
slopes
platformer-engine
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Nov 1, 2019 - Lua
[HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the "crack problem", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very well for any simple 2D game.
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Sep 27, 2016 - C++
A deterministic collision lib for lockstep
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Sep 9, 2019 - C#
Analytical Models of the Performance of C-V2X Mode 4 Vehicular Communications
performance
model
matlab
collision
error
wireless
communications
v2x
analytical
interference
pdr
vehicular
cellular-v2x
lte-v
pc5
sidelink
c-v2x
cv2x
lte-v2x
analytical-models
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Oct 7, 2019 - MATLAB
Dynamic AABB Tree native extension with Branch and Bound Algorithm for Defold Engine
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Jan 15, 2020 - C++
An implementation of Heilman et al.'s differential attack on IOTA's Curl hashing function.
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Aug 6, 2018 - C
Another AI toy project, of a traffic intersection controlled by a Reinforcement Learning AI agent to optimize traffic flow in an intersection of vehicles or pedestrians
c-sharp
agent
reinforcement-learning
ai
simulation
vector
traffic
collision
collision-detection
sign
intersection
pet-project
pedestrian
traffic-control
traffic-light
traffic-simulation
lanes
agent-based-simulation
traffic-flow
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Apr 24, 2020 - Dockerfile
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I've been treating tuShorten/tuWiden as a string-ish conversion between UTF16 and UTF 8, so I recommend this.
Here's the code; add it to the end of every tuShorten/tuWiden function.
if (out < (original_out + out_len)) out = 0;