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GoDino
GoDino commented May 4, 2020

Godot version:
3.2

OS/device including version:
windows 10

Issue description:
if the translation is empty ("") in a certain language, the server returns the key (po files), a single quote " (csv), or the english translation if left empty without quotes. It does not seem consistent. From a developers viewpoint it should just return whatever is there (automation always being a s

imgui
ocornut
ocornut commented Oct 15, 2019

Some changes have been made to the main Readme (which appears when landing on the github webpage) and the FAQ. This is a post to notify people, gather some interest and suggestions.

Thanks to @ker0chan for her help on the Readme (lots more feedback that I haven't processed yet) and @ButternCream for his help working on the FAQ.

revolutionart
revolutionart commented Sep 10, 2019

This issue happens with large tree's, a square showing up removing the shadow. This issue existed since at least CE5.2.

Reproduce: Blank project -> Basic Level (just a name, basic settings) -> Import large tree -> Make sure shadows are visible -> Move around it should show up.
I reproduced it in 5.6.1, 5.6, 5.5 and 5.2 (all the engines i had)

5.6.1 Below
![ezgif-3-23d640313f55](https://us

bgfx
AkkaWakka
AkkaWakka commented Dec 28, 2019

I think there is an error in the FrameLimiter implementation logic for the Sleep strategy, unless I'm misunderstanding something.

The docs say (emphasis mine):

Sleep will call thread::sleep with a duration of 0 milliseconds until the frame duration has passed.

In the code, the Sleep strategy is called with a zero duration:

const ZERO: Duration = Duration::from_millis(0
engine
daredevildave
daredevildave commented Feb 26, 2019

If a material has an existing prefiltered cubemap set, then updating the material's cubemap property material.cubeMap = cubemapAsset.resource will have no effect as this call doesn't update the prefiltered textures in the material.

Changing a material's cubemap should at least clear old cubemap data, and ideally update it to the new maps.

Hectate
Hectate commented Apr 10, 2020

I was trying to look up the API for the DebugPanel so I could locate an option to decrease the text size. I'm developing a smaller resolution game and the elements of the panel overlap and are unreadable/unusable at these lower sizes. Upon opening the API and searching/clicking on the DebugPanel link, I'm routed to [http://melonjs.github.io/melonJS/docs/me.DebugPanel.html](http://melonjs.github.io

tapir
tapir commented Jan 17, 2020
edgeDebug := imdraw.New(nil)

for !win.Closed() {
    // .....
    
    edgeDebug.Clear()
    //edgeDebug.Reset()
    edgeDebug.Color = colornames.Red
    edgeDebug.Push(points...)
    edgeDebug.Line(2)
    
    // .....

    win.Draw(edgeDebug)
}

According to documentation below

// Clear removes all drawn shapes from the IM. This does not remove Pushed points.
fun

stride
johang88
johang88 commented May 2, 2020

Release Type: Github
Version: master

Describe the bug
The documentation states "The index of the component to access. Use 0 for the alpha component, 1 for the red component, 2 for the green component, and 3 for the blue component".

The actual implementation uses:

switch (index)
{
	case 0: return R;
	case 1: return G;
	case 2: return B;
	case 3: return A;
}
vectorcharlie
vectorcharlie commented Jan 27, 2020

Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.

RBD mentioned the following:

"On Windows, from a cursory loo

arthuro555
arthuro555 commented Apr 18, 2020

So, it was said many times already, but the documentation system for the GDJS Runtime game engine has to be changed. Until now it was outdated, but ok. But now, the documentation begins to become more complete and includes interfaces. The current documentation is generated using JSDoc and the Jaguar template. Jaguar is not supporting interfaces, making the documentation incomplete.

The solutio

illume
illume commented Jul 12, 2019

pygame 2 has a lot of new things.

But we need to tell people about all the new goodies.

We need:

  • small paragraphs of text explaining exciting features.
  • tweet sized texts explaining new stuff
  • benchmarks
  • mini examples of how to use the new stuff

How to find what's new anyway?

  • have a look at closed pull requests
  • have a look at the SDL2 what's new annoucements
  • ask people

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