game-framework
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May 16, 2020 - Go
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Context
We are dropping support for older browsers, with the wide-spread support of the WebAudio API the need for our own HTML5 tag based implementation of classes is gone.
Proposal
- Remove
AudioTagInstance
- Update
AudioInstance
implementation to use WebAudio only (perhaps even simplify) - Update any affected tests to remove isseus
E2E tests are flaky
E2E tests are flaky, especially NATS ones. Both locally and on travis
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Jul 4, 2019 - Go
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Jul 6, 2020 - C#
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Dec 30, 2019 - JavaScript
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Feb 18, 2019 - Go
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Jun 10, 2020 - Crystal
Better detection and error messages for invalid values during Actor
initialization would be useful to aid users in debugging.
Expected result:
Better and consistent error messages to aid in debugging and catch obvious invalid values.
Actual result:
The error messages are confusing (for beginner programmers) and inconsistent. And in one case the error is not detected at all.
Here are s
The GitHub Wiki is proving woefully inadequate for our documentation needs. I think that we should switch to automatically generating our documentation with something like JSdoc, keeping the wiki for 'big picture' ideas and guides.
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Jul 2, 2020 - TypeScript
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Sep 1, 2019 - JavaScript
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Examples?
Would love to see some really simple examples! Doesn't have to be anything robust, but would love to see a little more than how to render a rectangle. Maybe an overview of main API stuffs?
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Apr 19, 2020 - Common Lisp
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May 22, 2020 - C++
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Feb 9, 2020 - C
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Jun 22, 2020 - Nim
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Aug 26, 2019 - Lua
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May 31, 2020 - C#
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I came across this issue when I decided to profile my (in progress) game and discovered I was generating a ton of VertexBufferBinding[] arrays during the