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game-framework

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oscargoldman
oscargoldman commented Aug 22, 2019

Before you submit an issue we recommend you drop into the Gitter community and ask any questions you have or mention any problems you've had getting started with the server.

Please provide as much information as you can with this issue report. If you believe it may be an issue with one of the client libraries please report it on their [own trackers](https:

eonarheim
eonarheim commented Apr 11, 2020

Context

We are dropping support for older browsers, with the wide-spread support of the WebAudio API the need for our own HTML5 tag based implementation of classes is gone.

Proposal

  • Remove AudioTagInstance
  • Update AudioInstance implementation to use WebAudio only (perhaps even simplify)
  • Update any affected tests to remove isseus

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Jul 7, 2020
  • C++
charlesej
charlesej commented Jan 14, 2019

Better detection and error messages for invalid values during Actor initialization would be useful to aid users in debugging.

Expected result:
Better and consistent error messages to aid in debugging and catch obvious invalid values.

Actual result:
The error messages are confusing (for beginner programmers) and inconsistent. And in one case the error is not detected at all.

Here are s

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