canvas-game
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It would be nice to have a component that can expose the frames of an animated GIF image using the Animation interface; I'm picturing something like this:
import { useType, useNewComponent, GIF, useDraw } from "@hex-engine/2d";
import someGifFile from "./whatever.gif";
function MyComponent() {
useType(MyComponent);
const gif = u
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Jul 2, 2020 - TypeScript
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Apr 18, 2020 - Rust
Some text editors (e.g. vim) save temporary files in the same directory as the file being edited. So, if you edit an airline xxx.json
, the assembler may found .xxx.json.swp
in the assets/airlines dir, include it in the package and fail:
[13:37:30] SyntaxError: Unexpected token b in JSON at position 0
at Object.parse (native)
at fs.readdirSync.forEach (/home/grand/openscope/to
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Nov 15, 2019 - JavaScript
It would be nice to have a crosshair instead of a cursor while aiming for the shot.
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In cases like tsuru dashboard, he actually gets: